Modeling and Identification of Relevant Features in Web Documents Thema
Das Start-Up foodQuest (http://www.foodque.st/) hat es sich zum Ziel gesetzt, intelligente Restaurant-Empfehlungen zu generieren. Hierzu werden existierende Restaurantbeschreibungen aus dem Web aggregiert und aufbereitet.Die Empfehlung soll auf Grund gewisser Kriterie... [more] Tutor:Sebastian Schmidt
Time Measurements in Compute Clouds – Assessing the Virtual Margin of Error Topic
Cloud Computing is currently one of the cutting-edge topics in IT research and practice. Cloud Computing concerns the provision of computing resources, i.e., software or hardware systems, in a scalable, on-demand, pay-per-use manner. Specifically in a research co... [more] Tutor:Ulrich Lampe
Resource-Aware Epidemics in P2P Systems Overview
Epidemic protocols, such as gossiping or flooding, represent an appropriate class of communication mechanisms to collect and distribute information in decentralized systems. Especially in large-scale networks, such as P2P systems, these protocols are deployed, since... [more] Tutor:Dominik Stingl
Methods and Concepts for Adaptive Serious Games Authoring DescriptionSerious Games, i.e. Games with a primary purpose other than only entertainment, are a growing field of the entertainment and education industries. Adaptive games involve several methods of user modeling, whereby a runtime model of the user (e.g. of the current kno... [more] Tutor:Florian Mehm
Evaluation Methods for Serious Game Authoring Tools DescriptionAuthoring Tools for Serious Games are created to assist users which are not involved in game production or programming to create their own Serious Games. This thesis is centered on elaborating a set of evaluation methodologies which can be applied to Serious Game ... [more] Tutor:Florian Mehm
Game Templates for a Serious Game Authoring Tool Description
Authoring Tools for Serious Games are created to assist users which are not involved in game production or programming to create their own Serious Games. This thesis is centered on creating templates (pre-configured game parts) for games in the fields of educati... [more] Tutor:Florian Mehm
Reinforcement Learning for P2P Systems Multi-agent reinforcement learning (MARL) is an extension of the reinforcement learning concept to multi-agent environments. Reinforcement learning allows agents to independently find optimal controls in unknown environments by trial and error. At the same time, peer-t... [more] Tutor:Matthias Wichtlhuber
Negotiations in Cloud-based Systems Under Resource Constraints Cloud computing is a recently hyped paradigm with respect to IT architectures and can be considered as a new form of providing and consuming services. Utilizing Cloud-based services, users gain a high level of flexibility, but Quality of Service (QoS) is beyond their sphere ... [more] Tutor:Melanie Siebenhaar
Cross-domain Monitoring In Cloud-based Systems Cloud computing is a recently hyped paradigm with respect to IT architectures and can be considered as a new form of providing and consuming services. Utilizing Cloud-based services, users gain a high level of flexibility, but Quality of Service (QoS) is beyond their sphere ... [more] Tutor:Melanie Siebenhaar
Cross-Layer Optimization using OpenFlow Over the last years, the transmission of video data has become a dominating factor in the overall traffic of the Internet. In some parts of the world, video streaming accounts for already 60% of all traffic and forecasts see a further strengthening of this trend. Peer-to-Pee... [more] Tutor:Julius Rueckert