Dr.-Ing. Stefan Göbel


Phone: +49 (0) 6151 16 20390
E-Mail: Stefan.Goebel(at)kom.tu-darmstadt.de
Location: Rundeturmstraße 10, 64283 Darmstadt. Building S3|20. Room 104.

Curriculum Vitae (dt./engl.)

Portrait Stefan Göbel (Juni 2013, german)
Von Marion Mink, freie Journalistin

 

 

Research Interests

Serious Games

  • Authoring: Effective creation of Serious Games, Support for Non-Programmers, Collaborative Authoring of Single and Multiplayer Serious Games, Interaction Templates, Re-Use of Game Patterns, Procedural Content Creation (Game Levels, Game Situations).
  • Control: Personalisation and Adaptation, Context-based Control of Single and Mulitpayer Serious Games, Support for Moderators/Tutors and Players/Learners in Collaborative Learning Environmnts, Context-based Control in Games for Health (Exergames), Automatic Difficulty Adapation.
  • Evaluation: Objective, Technology-enhanced Validation of Effects and Affects of Serious Games (Fun and Characterizing Goal of Serious Games).
  • Reference Model: Formalised Description, Metadata Format for Serious Games (with core elements and extension profiles for games for health, digital educational games, etc.)

Former Topics include

  • (Geo-) Graphic Information Systems
  • Interactive Digital Storytelling

Publications

Selected Publications

Göbel, S., & Maddison, R. (2017). Serious Games for Health: The Potential of Metadata. Games for health journal, 6(1), 49-56.

Göbel, S., Mehm, F.: Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects. In: W. Bösche, K. Bredl (eds.): Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (DOI: 10.4018/978-1-4666-3673-6.ch005), pp 74-84, IGI Global, Hershey, 2013.

Göbel, S., Mehm, F., Wendel, V.: Adaptive Digital Storytelling for Digital Educational Games. In: Michael D. Kickmeier-Rust, Dietrich Albert, vol. An Alien’s Guide to Multi- Adaptive Educational Computer Games, chap. 5, p. 89-104, Informing Science Press, February 2012. ISBN 1-932886-56-7.

Göbel, S., Gutjahr, M., Steinmetz, R.: What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. In: Gouscous, D., Meimaris, M.: 5th European Conference on Games based Learning, p. 202-210, Academic Conferences Limited, Reading, UK, October 2011.

Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious Games for Health - Personalized Exergames. In: Proceedings of ACM Multimedia, p. 1663-1666, October 2010.

Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. In: Paolo Nesi, Kia Ng, and Jaime Delgado: Fourth International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, no. DOI 10.1109, p. 103-110, IEEE computer society, January 2008. ISBN 978-0-7695-3406-0

Göbel, S., Malkewitz, R., Becker, F.: Story Pacing in Interactive Storytelling. In Technologies for E-Learning and Digital Entertainment, p. 419-428, 2006.

Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I.: Storytelling-based Edutainment Applications. In: Leo Tan Wee Hin and R. Subramaniam (eds.): E-Learning and Virtual Science Centers, p. 190-214, Hershey, January 2005. DOI: 10.4018/978-1-59140-591-7.ch00

Göbel, S., Haist, J., Jasnoch, U.: GeoCrystal: Graphic-Interactive Access to Geodata Archives. In Proceedings Visualization and Data Analysis, p. 391-402, Electronic Imaging, 2002.

Göbel, S, Lutze, K. Development of meta databases for geospatial data in the WWW. In: Proceedings of the 6th ACM international symposium on Advances in geographic information systems, pp 94-99, ACM, 1998.

 

Patent

Göbel, S. et al. Serious Games Metadata Format (DIN SPEC 91380).
http://www.beuth.deDirect link: https://www.beuth.de/de/technische-regel/din-spec-91380/289947896
Available for free (download, pdf)

 

 

Books - Conference Proceedings

DIN SPEC 91380 Serious Games Metadataformat.
https://www.beuth.de/de/technische-regel/din-spec-91380/289947896

Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B., & Marsh, T. (Eds.). (2017). Serious Games: Third Joint International Conference, Jcsg 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Vol. 10622). Springer.
Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (Eds.) Serious Games - Foundations, Concepts and Practice. Springer International Publishing. 2016.
Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A. /eds.) Entertainment Computing and Serious Games. International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, Revised Selected Papers. Information Systems and Applications, incl. Internet/Web, and HCI. 9970. Springer International Publishing. 2016.
Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI. 9894. Springer International Publishing. 2016.

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (Eds.): Serious Games. First Joint International Conference, JCSG, 2015, Huddersfield, UK, June 3-4, 2015. LNCS 9090. Springer.


Available at http://www.springer.com/gp/book/9783319191256

Stefan Göbel, Josef Wiemeyer (Eds.): Games for Training, Education, Health and Sports. Proceedings 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. LNCS 8395. Springer.

Available at http://www.springer.com/gp/book/9783319059716

Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (Eds.): E-Learning and Games for Training, Education, Health and Sports. Proceedings - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012. LNCS 7516. Berlin/Heidelberg: Springer. 2012.

Available at http://www.springeronline.com/978-3-642-33465-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2011. International Journal of Computer Science in Sport - Volume 11/2012/Edition 1 (Special Edition).
iacss.org/index.php id=112

Josef Wiemeyer, Stefan Göbel (Eds.): Serious Games – Theory, Technology & Practice. Proceedings - Game Days 2011, September 12th - 13th. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2011. ISBN: 978-3-928876-27-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2010. International Journal of Computer Science in Sport - Volume 9/2010/Edition 2 (Special Edition).
iacss.org/index.php id=97

Josef Wiemeyer, Stefan Göbel (Eds.): Serious games for sports and health. Proceedings - Game Days 2010, March 25th - 26th, 2010. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2010. ISBN: 978-3-928876-23-0

Technologies for Interactive Digital Storytelling and Entertainment. Third International Conference, TIDSE 2006. Darmstadt, Germany, December 2006. Proceedings. S. Göbel, R. Malkewitz and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, 2006. Springer-Verlag Berlin Heidelberg 2006. ISBN: 3-540-49934-2.
Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8
Technologies for Interactive Digital Storytelling and Entertainment. Second International Conference, TIDSE 2004. Darmstadt, Germany, December 2004. Proceedings. Göbel et al. (Eds.): TIDSE 2004, LNCS 3105, 2004. Springer-Verlag Berlin Heidelberg 2004. ISBN: 3-540-22283-9.

Technologies for Interactive Digital Storytelling and Entertainment. First International Conference, TIDSE 2003. Darmstadt, Germany, December 2003. Proceedings. S. Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (Eds.): TIDSE 03 Proceedings. Fraunhofer IRB Verlag. Computer Graphik Edition, Band 9. ISBN: 3-8167-6276-X.

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Date Title Name of the event Organiser Location
Jun 14, 2018Serious Games Cebit 2018Digitales HessenHannover, Germany
Jun 08, 2018Eröffnung Serious Games Information Center incl. Vorstellung Serious Games Metadataformat (DIN SPEC 91380) GameDays 2018httc, TU DarmstadtDarmstadt, GermanyDownload document
May 23, 2018Serious Games - Entwicklung von Spielen für die Bildung und Gesundheit German Dev DaysFrankfurt (Main), Germany
May 16, 2018Serious Games, PDExergames Klinik HammHamm/Westf.
May 05, 2018Serious Games #cnetz Kongress 2018EltvilleDownload document
Apr 27, 2018Serious Games und Exergames Parkinson Kongress 2018Uniklinik KölnCologne, Germany
Jan 31, 2018Serious Games Information Center - Beschreibung von Lernspielen learntec 2018Karlsruhe, Germany
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Oct 26, 2017EU Erfahrungsbericht EU InfoveranstaltungEEN HessenDarmstadt, GermanyDownload document
Jun 20, 2017Sliced Serious Games 20 Jahre InGeoForumInGeoForumDarmstadt, GermanyDownload document
Apr 26, 2017Status Quo Serious Games - Serious Games Technologies for the Creation, Control & Evaluation of Serious Games QuoVadis ConferenceBerlin, GermanyDownload document
Mar 23, 2017Serious Games - Ansatz, Status Quo, Beispiele CebitHessen-ITHannover, Germany
Sep 16, 2016ALFRED presents Serious Games for Personalized Health(care) IEEEHealth.comEU ALREDMunich, Germany
Jan 27, 2016ALFRED presents.. Games for Health - Das richtige Spiel zur rechten Zeit Learntec 2016Karlsruhe, GermanyDownload document
Jan 27, 2016Adaptive Storytelling and Serious Games Learntec 2016 KongressKarlsruhe, Germany
Nov 19, 2015Status Quo Serious Games MEDICAIT Health ForumDüsseldorf, GermanyDownload document
Oct 14, 2015EU Förderung Erfahrungsbericht EU FörderungTU DarmstadtDarmstadt, GermanyDownload document
Oct 07, 2015Serious Games - Educational Games MNU LandestagungDarmstadt, Germany
Mar 19, 2015Status Quo of Serious Games Serious Games ConferenceBIU und GAMEHannover, GermanyDownload document
Oct 09, 2014ALFRED presents Serious Games - Atuhoring, Control and Evaluation SGDA ConferenceBerlin, Germany