PD Dr.-Ing. Stefan Göbel


Phone: +49 (0) 6151 16 20390
E-Mail: Stefan.Goebel(at)kom.tu-darmstadt.de
Location: Rundeturmstraße 10, 64283 Darmstadt. Building S3|20. Room 104.

Curriculum Vitae (dt./engl.)

8 Private Questions (in german)

Portrait Stefan Göbel (Juni 2013, german)
Von Marion Mink, freie Journalistin

 

 

Research Interests

Serious Games

  • Authoring: Effective creation of Serious Games, Support for Non-Programmers, Collaborative Authoring of Single and Multiplayer Serious Games, Interaction Templates, Re-Use of Game Patterns, Procedural Content Creation (Game Levels, Game Situations).
  • Control: Personalisation and Adaptation, Context-based Control of Single and Mulitpayer Serious Games, Support for Moderators/Tutors and Players/Learners in Collaborative Learning Environmnts, Context-based Control in Games for Health (Exergames), Automatic Difficulty Adapation.
  • Evaluation: Objective, Technology-enhanced Validation of Effects and Affects of Serious Games (Fun and Characterizing Goal of Serious Games).
  • Reference Model: Formalised Description, Metadata Format for Serious Games (with core elements and extension profiles for games for health, digital educational games, etc.)

Former Topics include

  • (Geo-) Graphic Information Systems
  • Interactive Digital Storytelling

Publications

Selected Publications

Göbel, S., & Maddison, R. (2017). Serious Games for Health: The Potential of Metadata. Games for health journal, 6(1), 49-56.

Göbel, S., Mehm, F.: Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects. In: W. Bösche, K. Bredl (eds.): Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (DOI: 10.4018/978-1-4666-3673-6.ch005), pp 74-84, IGI Global, Hershey, 2013.

Göbel, S., Mehm, F., Wendel, V.: Adaptive Digital Storytelling for Digital Educational Games. In: Michael D. Kickmeier-Rust, Dietrich Albert, vol. An Alien’s Guide to Multi- Adaptive Educational Computer Games, chap. 5, p. 89-104, Informing Science Press, February 2012. ISBN 1-932886-56-7.

Göbel, S., Gutjahr, M., Steinmetz, R.: What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. In: Gouscous, D., Meimaris, M.: 5th European Conference on Games based Learning, p. 202-210, Academic Conferences Limited, Reading, UK, October 2011.

Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious Games for Health - Personalized Exergames. In: Proceedings of ACM Multimedia, p. 1663-1666, October 2010.

Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. In: Paolo Nesi, Kia Ng, and Jaime Delgado: Fourth International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, no. DOI 10.1109, p. 103-110, IEEE computer society, January 2008. ISBN 978-0-7695-3406-0

Göbel, S., Malkewitz, R., Becker, F.: Story Pacing in Interactive Storytelling. In Technologies for E-Learning and Digital Entertainment, p. 419-428, 2006.

Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I.: Storytelling-based Edutainment Applications. In: Leo Tan Wee Hin and R. Subramaniam (eds.): E-Learning and Virtual Science Centers, p. 190-214, Hershey, January 2005. DOI: 10.4018/978-1-59140-591-7.ch00

Göbel, S., Haist, J., Jasnoch, U.: GeoCrystal: Graphic-Interactive Access to Geodata Archives. In Proceedings Visualization and Data Analysis, p. 391-402, Electronic Imaging, 2002.

Göbel, S, Lutze, K. Development of meta databases for geospatial data in the WWW. In: Proceedings of the 6th ACM international symposium on Advances in geographic information systems, pp 94-99, ACM, 1998.

 

Patent

Göbel, S. et al. Serious Games Metadata Format (DIN SPEC 91380).
http://www.beuth.deDirect link: https://www.beuth.de/de/technische-regel/din-spec-91380/289947896
Available for free (download, pdf)

 

 

Books - Conference Proceedings

Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (Eds.). (2019). Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Vol. 11863). Springer LNCS.

Available at https://link.springer.com/book/10.1007%2F978-3-030-34644-7

Göbel, S., Garcia-Agundez, A., Tregel, Th., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T., Caserman, P. (Eds.). (2018). Serious Games: Fourth Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Vol. 11243). Springer LNCS.

Available at https://www.springer.com/de/book/9783030027612

DIN SPEC 91380 Serious Games Metadataformat.
https://www.beuth.de/de/technische-regel/din-spec-91380/289947896

Flyer: ftp://ftp.kom.tu-darmstadt.de/papers/DIN_Flyer_DIN_SPEC_91380_Serious-Games_15-10-2018_WEB.pdf

Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B., & Marsh, T. (Eds.). (2017). Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Vol. 10622). Springer.

Available at https://www.springer.com/gp/book/9783319701103

Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (Eds.) Serious Games - Foundations, Concepts and Practice. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319406114

Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A. /eds.) Entertainment Computing and Serious Games. International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, Revised Selected Papers. Information Systems and Applications, incl. Internet/Web, and HCI. 9970. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319461519

Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI. 9894. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319458403

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (Eds.): Serious Games. First Joint International Conference, JCSG, 2015, Huddersfield, UK, June 3-4, 2015. LNCS 9090. Springer.


Available at http://www.springer.com/gp/book/9783319191256

Stefan Göbel, Josef Wiemeyer (Eds.): Games for Training, Education, Health and Sports. Proceedings 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. LNCS 8395. Springer.

Available at http://www.springer.com/gp/book/9783319059716

Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (Eds.): E-Learning and Games for Training, Education, Health and Sports. Proceedings - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012. LNCS 7516. Berlin/Heidelberg: Springer. 2012.

Available at http://www.springeronline.com/978-3-642-33465-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2011. International Journal of Computer Science in Sport - Volume 11/2012/Edition 1 (Special Edition).
iacss.org/index.php id=112

Josef Wiemeyer, Stefan Göbel (Eds.): Serious Games – Theory, Technology & Practice. Proceedings - Game Days 2011, September 12th - 13th. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2011. ISBN: 978-3-928876-27-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2010. International Journal of Computer Science in Sport - Volume 9/2010/Edition 2 (Special Edition).
iacss.org/index.php id=97

Josef Wiemeyer, Stefan Göbel (Eds.): Serious games for sports and health. Proceedings - Game Days 2010, March 25th - 26th, 2010. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2010. ISBN: 978-3-928876-23-0

Technologies for Interactive Digital Storytelling and Entertainment. Third International Conference, TIDSE 2006. Darmstadt, Germany, December 2006. Proceedings. S. Göbel, R. Malkewitz and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, 2006. Springer-Verlag Berlin Heidelberg 2006. ISBN: 3-540-49934-2.
Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8
Technologies for Interactive Digital Storytelling and Entertainment. Second International Conference, TIDSE 2004. Darmstadt, Germany, December 2004. Proceedings. Göbel et al. (Eds.): TIDSE 2004, LNCS 3105, 2004. Springer-Verlag Berlin Heidelberg 2004. ISBN: 3-540-22283-9.

Technologies for Interactive Digital Storytelling and Entertainment. First International Conference, TIDSE 2003. Darmstadt, Germany, December 2003. Proceedings. S. Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (Eds.): TIDSE 03 Proceedings. Fraunhofer IRB Verlag. Computer Graphik Edition, Band 9. ISBN: 3-8167-6276-X.

Serious Games Panel

May 29, 2019 – Panel Discussion (internal)

Lecturer : Stefan Göbel

Location: Frankfurt (Main), Germany

Organiser:

Event: German Dev Days

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