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Displaying results 1 to 5 out of 5

[AGK+21]Philipp Achenbach, Yasmin Göksu, Timo Kullmann, Thomas Tregel, Stefan Göbel:
Towards handshape identification for automatic gesture recognition using sign notation systems. In: Proceedings of the 8th European Conference on Social Media ECSM 2021, p. 307-315, June 2021.
[AMW+21]Philipp Achenbach, Philipp Müller, Tobias Wach, Thomas Tregel, Stefan Göbel:
Rock beats Scissor: SVM based gesture recognition with data gloves. In: 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), p. 617-622, March 2021. ISBN 978-0-7381-4348-4/21/$31.00.
[TDH+20]Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel:
StreetConqAR: Augmented Reality Anchoring in Pervasive Games. In: M. Ma, B. Fletcher, S. Göbel, J. Baalsrud Hauge, T. Marsh: Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol. 12434, p. 3 - 16, Springer, October 2020.
https://doi.org/10.1007/978-3-030-61814-8_1.
[MAM+20]Philipp Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel :
Flex your muscles: EMG-based serious game controls. In: M. Ma, B. Fletcher, S. Göbel, J. Baalsrud Hauge, T. Marsh: Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol. 12434, p. 230 - 242, Springer, October 2020.
https://doi.org/10.1007/978-3-030-61814-8_18.
[CAG19]Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), p. 1-8, June 2019.
https://doi.org/10.1109/SeGAH.2019.8882429.

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