[CHM+20]Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel:
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. In: JMIR Serious Games, vol. 8, no. 3, p. e19037, July 2020.
https://games.jmir.org/2020/3/e19037/.
[KGGH20]Cathrin Koch, Augusto Garcia-Agundez, Stefan Göbel, Frank Hänsel:
A Case Control Study to Investigate Differences in Motor Control between Individuals with and without Non-Specific Low Back Pain. In: PLOS One, vol. 15, no. 7, July 2020.
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0234858.
[GSTG20]Andreas Gilbert, Petra Schäfer, Thomas Tregel, Stefan Göbel:
Förderung von umweltfreundlichen Verkehrsmitteln durch Gamification und Serious Games. In: Heike Proff: Neue Dimensionen der Mobilität, chap. Weitere Aspekte neuer Dimensionen der Mobilität, p. 745-753, Springer Gabler, May 2020. ISBN 978-3-658-29745-9.
[SG19]Laila Shoukry, Stefan Göbel:
Realizing a Mobile Multimodal Platform for Serious Games Analytics. In: International Journal of Serious Games, vol. 6, no. 4, p. 19-48, December 2019. ISSN 2384-8766.
[RG19]Josef Rützel, Stefan Göbel:
Interview mit PD Dr. Stefan Göbel. In: berufsbildung, vol. 180, p. 29-31, December 2019. ISSN 00059536.
[GRB+19]Augusto Garcia-Agundez, Christian Reuter, Hagen Becker, Robert Konrad, Polona Caserman, André Miede, Stefan Göbel:
Development of a classifier to determine factors causing cybersickness in virtual reality environments. In: Games for Health Journal, vol. 8, no. 6, p. 439-444, December 2019.
https://www.liebertpub.com/doi/abs/10.1089/g4h.2019.0045.
[CMG19]Polona Caserman, Michelle Martinussen, Stefan Göbel:
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. In: Erik van der Spek and Stefan Göbel and Ellen Yi-Luen Do and Esteban Clua and Jannicke Baalsrud Hauge: Entertainment Computing and Serious Games, p. 57--69, Springer International Publishing, November 2019. ISBN 978-3-030-34644-7.
[GGK+19]Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe:
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol. In: Joint International Conference on Entertainment Computing and Serious Games, p. 402-406, Springer, November 2019.
https://link.springer.com/chapter/10.1007/978-3-030-34644-7_35.
[GGM+19]Stefan Göbel, Alvar Gamez-Zerban, Philipp Müller, Thomas Tregel, Andreas Gilbert, Jason Christian, David Schmoldt:
SG4Mobility: Educational Game for Environment-Friendly Mobility Behaviour. In: Proceedings of the 13th European Conference on Games based Learning, p. 261-270, academic conferences, October 2019.
https://www.academic-conferences.org/conferences/ecgbl/.
[CZZ+19]Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. In: VS-Games: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), p. 1-8, September 2019. ISBN 978-1-7281-4540-2.
[Gö19]Stefan Göbel:
SG4Mobility – Serious Games and Gamification Principles for Environment-friendly Mobility Behavior. In: Proceedings GSGS 2019, p. 4, July 2019.
https://gsgs.ch/.
[TMGS19]Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Looking for Charizard: applying the orienteering problem to location-based games. In: The Visual Computer, July 2019. ISSN 0178-2789.
https://doi.org/10.1007/s00371-019-01737-z.
[CAG19]Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), p. 1-8, June 2019.
[GEH+19]Michael O. Gutjahr, Wolfgang Ellermeier, Sandro Hardy, Stefan Göbel, Josef Wiemeyer:
The pupil response as an indicator of user experience in a digital exercise game. In: Psychophysiology, no. 2019;e13418, p. 14, May 2019. ISSN https://doi.org/10.1111/psyp.13418.
https://doi.org/10.1111/psyp.13418.
[CGG19]Polona Caserman, Augusto Garcia-Agundez, and Stefan Göbel:
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. In: IEEE Transactions On Visualization And Computer Graphics, April 2019.
https://ieeexplore.ieee.org/document/8695841.
[GKM+19]Stefan Göbel, Robert Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez:
Serious-Games-Forschung und -Lehre in der Informatik. In: Björn Bartholdy, Linda Breitlauch, André Czauderna, Gundolf S. Freyermuth: Games studieren – was, wie, wo? , chap. Serious-Games-Forschung und -Lehre in der Informatik, p. 613-656, transcript Verlag, March 2019. ISBN DOI: 10.14361/9783839440322-042.
https://transcript.degruyter.com/view/book/9783839440322/10.14361/9783839440322-042.xml.
[GRC+19]Augusto Garcia-Agundez, Christian Reuter, Polona Caserman, Robert Konrad, Stefan Göbel:
Identifying Cybersickness through Heart Rate Variability Alterations. In: International Journal of Virtual Reality, vol. 19, no. 1, p. 1-10, March 2019.
https://ijvr.eu/article/view/2907.
[GFK+19]Augusto Garcia-Agundez, Ann-Kristin Folkerts, Robert Konrad, Polona Caserman, Thomas Tregel, Mareike Goosses, Stefan Göbel, Elke Kalbe:
Recent Advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review. In: Journal of Neuroengineering and Rehabilitation, vol. 16, no. 1, February 2019.
https://link.springer.com/article/10.1186/s12984-019-0492-1.
[CTF+18]Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Models. In: Joint International Conference on Serious Games, p. 191-203, Springer, November 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_20.
[CCD+18]Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel:
A Concept of a Training Environment for Police Using VR Game Technology. In: Joint International Conference on Serious Games, p. 175-181, Springer, November 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_18.

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