Displaying results 1 to 13 out of 13

[CAG19]Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. In: IEEE SeGAH, June 2019.
[CZZ+19]Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. In: VS-Games, May 2019.
[CGG19]Polona Caserman, Augusto Garcia-Agundez, and Stefan Göbel:
A Survey of Full-Body Tracking in Immersive Virtual Reality Applications. In: IEEE Transactions On Visualization And Computer Graphics, April 2019.
https://ieeexplore.ieee.org/document/8695841.
[GKM+19]Stefan Göbel, Robert Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez:
Serious-Games-Forschung und -Lehre in der Informatik. In: Björn Bartholdy, Linda Breitlauch, André Czauderna, Gundolf S. Freyermuth: Games studieren – was, wie, wo? , chap. Serious-Games-Forschung und -Lehre in der Informatik, p. 613-656, transcript Verlag, March 2019. ISBN DOI: 10.14361/9783839440322-042.
[GRC+19]Augusto Garcia-Agundez, Christian Reuter, Polona Caserman, Robert Konrad, Stefan Göbel:
Identifying Cybersickness through Heart Rate Variability Alterations. In: International Journal of Virtual Reality, p. 19.1 (2019), March 2019.
[CTF+18]Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Models. In: Joint International Conference on Serious Games, p. 191-203, Springer, November 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_20.
[CCD+18]Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel:
A Concept of a Training Environment for Police Using VR Game Technology. In: Joint International Conference on Serious Games, p. 175-181, Springer, November 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_18.
[CGK+18]Polona Caserman, Augusto Garcia‐Agundez, Robert Konrad, Stefan Göbel, Ralf Steinmetz:
Real‐time body tracking in virtual reality using a Vive tracker. In: Springer Virtual Reality, vol. 23, no. 2, p. 155-168, November 2018.
http://link.springer.com/article/10.1007/s10055-018-0374-z.
[GOK+18]Augusto Garcia-Agundez, Tobias Ochs, Robert Konrad, Polona Caserman, Stefan Göbel:
Eye Aspect Ratio based Blink Rate detection and its potential use for Parkinsons Disease. May 2018.
[KCGS17]Robert Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Conceptual Approach Towards Recursive Hardware Abstraction Layers. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T.: Serious Games – Third Joint International Conference, JCSG 2017, vol. 10622, p. 284-295, Springer LNCS, November 2017. ISBN 978-3-319-70111-0.
[GWC+17]Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Konrad, Stefan Göbel:
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. In: Joint International Conference on Serious Games, October 2017.
[GFC+17]Augusto Garcia-Agundez, Ann-Kristin Folkerts, Polona Caserman, Robert Konrad, Stefan Göbel, Elke Kalbe:
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment. In: Mensch und Computer 2017-Tagungsband: Spielend einfach interagieren 17, 381, September 2017.
[SCGS15]Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Blitzmerker: Learning Idioms with a Mobile Game. In: Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel: JCSG 2015, LNCS 9090 proceedings, vol. 9090, p. 77-88, Springer International Publishing, June 2015. ISBN 978-3-319-19125-6.
http://link.springer.com/chapter/10.1007%2F978-3-319-19126-3_7.

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