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[GRC+19]Augusto Garcia-Agundez, Christian Reuter, Polona Caserman, Robert Konrad, Stefan Göbel:
Identifying Cybersickness through Heart Rate Variability Alterations. In: International Journal of Virtual Reality, p. 19.1 (2019), March 2019.
[KEB+17]Kalbe, E. , Bintener, C. , Ophey, A. , Reuter, C. , Göbel, S. , Klöters, S. , Baller, G. and Kessler, J.:
Computerized Cognitive Training in Healthy Older Adults: Baseline Cognitive Level and Subjective Cognitive Concerns Predict Training Outcome. In: Health, vol. 10, p. 36, December 2017. ISSN https://doi.org/10.4236/health.2017.101003.
http://www.scirp.org/journal/PaperInformation.aspx?PaperID=81558.
[TRGS16]Thomas Tregel, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Generating Multiplayer Games for Interaction Learning using Game Design Patterns. In: Thomas Connolly, Liz Boyle: Proceedings of The 10th European Conference on Games Based Learning, p. 686 - 695, Academic Conferences and Publishing International Limited, October 2016. ISBN 978-1-911218-09-8.
[RGS15-2]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Approximating Balance in collaborative Multiplayer Games. In: Robin Munkvold and Line Kolås: Proceedings of the 9th European Conference on Games Based Learning, p. 449-455, Academic Conferences Limited, October 2015. ISBN 978-1-910810-58-3.
[RGS15]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets. In: Foundations of Digital Games 2015, p. 9, June 2015.
ftp://ftp.kom.tu-darmstadt.de/papers/RGS15-1.pdf.
[ERW+15]Abdelkarim El Moussaoui, Christian Reuter, Maurice Wiegel, Sevn Unkauf, Tanja Wießmann, Mareike Dornhöfer, Madjid Fathi, Sara Nasiri:
NeuroCare: Digitalisierte Früherkennung leichter kognitiver Einschränkungen. In: AAL-Kongress 2015, April 2015.
[RTM+14]Christian Reuter, Thomas Tregel, Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Rapid Prototyping for Multiplayer Serious Games. In: Carsten Busch: Proceedings of the 8th European Conference on Games Based Learning, p. 478-486, Academic Conferences Limited, October 2014. ISBN 978-1-910309-55-1.
[RWGS14]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Design Patterns for Collaborative Player Interactions. In: Staffan Björk, Annika Waern: <Verb that ends in ‘ing’> the <noun> of Game <plural noun> - Proceedings of DiGRA 2014, p. 16, August 2014.
http://www.digra.org/digital-library/publications/game-design-patterns-for-collaborative-player-interactions/.
[GMW+14]Stefan Göbel, Florian Mehm, Viktor Wendel, Johannes Konert, Sandro Hardy, Christian Reuter, Michael Gutjahr, Tim Dutz:
Erstellung, Steuerung und Evaluation von Serious Games. In: Informatik Spektrum, vol. 37, no. 6, p. 547-557, August 2014. ISSN 0170-6012, DOI 10.1007/s00287-014-0824-2.
[SRM14]Laila Shoukry, Christian Reuter, Florian Mehm:
StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research. In: Stefan Göbel, Josef Wiemeyer : Games for Training, Education, Health and Sports, vol. 8395, p. 195-198, Springer International Publishing, April 2014. ISBN 978-3-319-05971-6.
http://link.springer.com/chapter/10.1007/978-3-319-05972-3_21.
[RGS14]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
A Collection of Collaborative Player Interaction Patterns. February 2014.
ftp://ftp.kom.tu-darmstadt.de/TR/KOM-TR-2014-01.pdf.
[HRG+14]Sandro Hardy, Christian Reuter, Stefan Göbel, Ralf Steinmetz, Gisa Baller, Elke Kalbe, Abdelkarim El Moussaoui, Sven Abels, Susanne Dienst, Mareike Dornhöfer, Madjid Fathi:
NeuroCare – Personalization and Adaptation of Digital Training Programs for Mild Cognitive Impairments. In: AAL-Kongress 2014, Tagungsband, VDE-Verlag, January 2014.
[RMGS13]Christian Reuter, Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Evaluation of Adaptive Serious Games using Playtraces and Aggregated Play Data. In: de Carvalho, Carlos Vaz and Escudeiro, Paula: Proceedings of the 7th European Conference on Games Based Learning, p. 504-511, Academic Conferences Limited, October 2013. ISBN 978-1-909507-63-0.
[MRG13]Florian Mehm, Christian Reuter, Stefan Göbel:
Authoring of Serious Games for Education. In: Wolfgang Bösche, Klaus Bredl: Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, vol. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, IGI Global, May 2013. ISBN 9781466636736.
http://www.igi-global.com/chapter/authoring-serious-games-education/75807.
[Reu13]Christian Reuter:
Authoring Multiplayer Serious Games. In: 8th International Conference on the Foundations of Digital Games, p. 490-492, May 2013.
[KDW+13]Felix Kamieth, Tim Dutz, Pia Weiss, Stefanie Müller, Christian Reuter, Reiner Wichert, Peter Klein, Stefan Göbel:
Navigationsassistenz für ältere Menschen im öffentlichen Nahverkehr. In: Lebensqualität im Wandel von Demografie und Technik - 6. Deutscher AAL-Kongress mit Ausstellung, VDE Verlag, January 2013.
[RWGS12]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Multiplayer Adventures for Collaborative Learning With Serious Games. In: Felicia, Patrick: Proceedings of the 6th European Conference on Games Based Learning, p. 416-423, Academic Conferences Limited, October 2012. ISBN 978-1-908272-69-0.
[MRGS12]Florian Mehm, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Future Trends in Game Authoring Tools. In: Marc Herrlich, Rainer Malaka, Maic Masuch: Entertainment Computing - ICEC 2012, no. LNCS 7522, p. 536-541, Springer, September 2012. ISBN 978-3-642-33541-9.
[RWGS12-2]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Towards Puzzle Templates for Multiplayer Adventures. In: Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer: E-Learning and Games for Training, Education, Health and Sports, p. 161-163, Springer, September 2012. ISBN 978-3-642-33465-8.
[RH06]Irina Reuter, Jan Hansen:
E-Learning in University Teaching. In: Jana Dittmann, Claus Vielhauer, Jan Hansen: New Advances in Multimedia Security, Biometrics, Watermarking and Cultural Aspects, p. 189 - 200, Logos Verlag, Berlin, Book, December 2006. ISBN 3-8325-1386-8.

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