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[BKRR17]Henrik Bellhäuser, Johannes Konert, René Röpke, Christoph Rensing:
Eine extravertierte und eine gewissenhafte Person in jeder Lerngruppe! Effekte der Verteilung von Persönlichkeitsmerkmalen auf Zufriedenheit und Lernergebnis. In: Christoph Igel, Carsten Ullrich, Martin Wessner (Hrsg.): Proceedings Die 15. Fachtagung E-Learning (DeLFI 2017), p. 309-320, September 2017.
https://www.gi.de/fileadmin/redaktion/2017_LNI/lni-p-273-komplett.pdf.
[SKG17]Laila Shoukry, Johannes Konert, Stefan Goebel:
The Evaluation of Learner Experience in Serious Games (Accepted for Publication). In: Phu Vu: Handbook of Research on Learner Experience and Usability in Online Education, September 2017.
https://www.igi-global.com/publish/call-for-papers/call-details/2535.
[DK16]Rahul Dey, Johannes Konert:
Content Generation for Serious Games. In: Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maik Masuch, Katharina AnnaZweig: Entertainment Computing and Serious Games, vol. Dagstuhl 15283, no. LNCS 9970, chap. n.a., Springer Publishing International, October 2016. ISBN 978-3-319-46151-9.
http://www.springer.com/de/book/9783319461519#aboutBook.
[KSW16]Johannes Konert, Heinrich Söbke, Viktor Wendel:
Social Serious Games. In: Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maik Masuch, Katharina AnnaZweig: Entertainment Computing and Serious Games, vol. Dagstuhl 15283, no. LNCS 9970, chap. n.a., Springer Publishing International, October 2016. ISBN 978-3-319-46151-9.
http://www.springer.com/de/book/9783319461519#aboutBook.
[KBR+16]Johannes Konert, Henrik Bellhäuser, René Röpke, Eduard Gallwas, Ahmed Zucik:
MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL. In: Katrien Verbert, Mike Sharples, Tomaž Klobucar: Proc. of 11th Euopean Conference on Technology Enhanced Learning (EC-TEL 2016), vol. 9891, p. 390-396, Springer LNCS, September 2016. ISBN 9783319451527.
http://link.springer.com/chapter/10.1007/978-3-319-45153-4_32.
[RKGB16]Rene Roepke, Johannes Konert, Eduard Gallwas, Henrik Bellhäuser:
MoodlePeers: Automatisierte Lerngruppenbildung auf Grundlage psychologischer Merkmalsausprägungen in E-Learning-Systemen. In: Ulrike Lucke, Andreas Schwill, Raphael Zender: Die 14. E-Learning Fachtagung Informatik, vol. P-262, p. 233-245, Köllen Druck+Verlag GmbH, September 2016. ISBN 978-3-88579-656-5.
[WK16]Viktor Wendel, Johannes Konert:
Multiplayer Serious Games. In: Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer: Serious Games - Foundations, Concepts and Practice, chap. 8, p. 211-241, Springer Publishing International, August 2016. ISBN 978-3-319-40611-4.
http://link.springer.com/chapter/10.1007/978-3-319-40612-1_8.
[KBRB16]Johannes Konert, Christoph Bohr, Christoph Rensing, Henrik Bellhäuser:
PeerLA - Assistant for individual learning goals and self-regulation competency improvement in online learning scenarios. In: J. Michael Spector, Chin-Chung Tsai, Demetrios G Sampson, Kinshuk, Ronghuai Huang: Proc. of the 16th IEEE International Conference on Advancing Learning Technologies (ICALT), p. 52-56, IEEE CPS, July 2016. ISBN 978-1-4673-9041-5.
[BGK+15]Regina Bruder, Petra Grell, Johannes Konert, Christoph Rensing, Josef Wiemeyer:
Workshop: Qualitätsbewertung von Lehr- und Lernvideos. In: Nicolae Nistor, Sabine Schirlitz : Digitale Medien und Interdisziplinarität - Proceedings of GMW 2015, p. 295-297, Waxmann Verlag, September 2015. ISBN 9783830933380.
http://www.waxmann.com/fileadmin/media/zusatztexte/3338Volltext.pdf.
[DRTK15]Lena Després, Christoph Rensing, Stephan Tittel, Johannes Konert:
Modellierung der Kompetenzen Lernender: Explizite und implizite Kompetenzerfassung in einer Lernumgebung für Servicetechniker. In: Hans Pongratz, Reinhard Keil: Proceedings DeLFI 2015 - die 13. E-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., vol. LNI 247, p. 95-106, Köllen, September 2015. ISBN 9783885796411.
[LK15]René Lipkowsky, Johannes Konert:
Request 4 Learning - a Connectivism Inspired Social Media Learning Environment. In: ACPI: Proceedings of the 2nd European Conference on Social Media ECSM 2014, p. 288-296, Academic Bookshop, July 2015. ISBN 9781910810316.
http://www.academic-bookshop.com/ourshop/prod_3918422-ECSM-2015-2nd-European-Conference-on-Social-Media-Porto-Portugal-ISBN-9781910810316-ISSN-20557213.html.
[KKN+14]Martin Knöll, Johannes Konert, Katrin Neuheuser, Sandro Hardy, Tim Dutz, Michael Gutjahr, Annette Rudolph-Cleff, Joachim Vogt, Stefan Göbel:
Interdisciplinary Course on Urban Health Games. In: Proceedings of the 1st Workshop on Smart City Learning, European Conference on Technology Enhanced Learning (EC-TEL), p. 5, September 2014.
http://www.mifav.uniroma2.it/inevent/events/sclo_ectel2014/index.php?s=201&a=362.
[KBS14]Johannes Konert, Dmitrij Burlak, Ralf Steinmetz:
The Group Formation Problem: An Algorithmic Approach to Learning Group Formation. In: Rensing, Christoph; Freitas, Sara de; Ley, Tobias; Muñoz-Merino, Pedro J.: Proceedings of the 9th European Conference on Technology Enhanced Learning (EC-TEL), no. 9, p. 221-234, Springer International Switzerland, September 2014. ISBN 9783319111995.
[Kon14-3]Johannes Konert:
Interactive Multimedia Learning: Using Social Media for Peer Education in Single-Player Educational Games. Springer International, September 2014. ISBN 978-3-319-10256-6.
http://www.springer.com/engineering/signals/book/978-3-319-10255-9.
[GMW+14]Stefan Göbel, Florian Mehm, Viktor Wendel, Johannes Konert, Sandro Hardy, Christian Reuter, Michael Gutjahr, Tim Dutz:
Erstellung, Steuerung und Evaluation von Serious Games. In: Informatik Spektrum, vol. 37, no. 6, p. 547-557, August 2014. ISSN 0170-6012, DOI 10.1007/s00287-014-0824-2.
[KGGS14]Johannes Konert, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. In: International Journal of Game-Based Learning, vol. 4, no. 2, p. 36-50, July 2014. ISSN 2155-6849.
http://www.igi-global.com/article/modeling-the-player/116518.
[Kon14-2]Johannes Konert:
Social Serious Games: Wie Social Media den Wissensaustausch in Lernspielen unterstützen. In: PIK - Praxis der Informationsverarbeitung und Kommunikation, vol. 37, no. 2, p. 161-162, June 2014. ISSN 1865-8342.
http://www.degruyter.com/view/j/piko.2014.37.issue-2/pik-2013-0048/pik-2013-0048.xml?format=INT.
[KGS14]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Video Game Personalization via Social Media Participation. In: Proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014, vol. 8395, p. 35-46, Springer LNCS, April 2014. ISBN 978-3-319-05971-6.
http://link.springer.com/chapter/10.1007/978-3-319-05972-3_5.
[KBGS14]Johannes Konert, Dimitrij Burlak, Stefan Göbel, Ralf Steinmetz:
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien. In: i-com: Zeitschrift für interaktive und kooperative Medien, vol. 13, no. 1, p. 70-81, April 2014. ISSN 2196-6826.
[Kon14]Johannes Konert:
Using Social Media Interactions for Personalization and Adaptation in Digital Games. In: Proceedings of the 1st European Conference on Social Media ECSM 2014, p. 263-270, Academic Conferences International, April 2014. ISBN 9781910309285.

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