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|Author:||Tim Dutz, Sandro Hardy, Martin Knöll, Stefan Göbel, Ralf Steinmetz|
|Kind:||In proceedings - use for conference & workshop papers|
|Book title:||16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III|
|ISBN:||978-3-319-07226-5 (Print) & 978-3-319-07227-2 (Online)|
|Number of characters:||29843|
|Abstract:||Exergames are video games that require the player to be physically active. They can be roughly grouped into two categories, namely indoor exergames that are usually being played in the confines of one's living room, and mobile exergames, which run on the user's smartphone. While indoor exergames have been able to establish themselves as a popular type of video game, mobile exergames are still far and few between. An explanation for this phenomenon may lie in the difficulty of designing good user interfaces for mobile exergames. This contribution analyzes the user interfaces of various existing mobile exergames and fitness applications, and proposes a methodology for their design.|
|Full paper (pdf)|