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Video Game Personalization via Social Media Participation

Key:KGS14
Author:Johannes Konert, Stefan Göbel, Ralf Steinmetz
Date:April 2014
Kind:In proceedings - use for conference & workshop papers
Publisher:Springer LNCS
Organization:Technische Universität Darmstadt
Address:Bonn
Book title:Proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014
Pages:35-46
Volume:8395
ISBN:978-3-319-05971-6
Language:English
Keywords:Social Serious Games, Middleware, Adaptation, Personalization, Social Media, Influencing
Number of characters:30725
Research Area(s):Serious Games
Abstract:Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifica-tions in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.
URL:http://link.springer.com/chapter/10.1007/978-3-319-05972-3_5
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