The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.

Towards Puzzle Templates for Multiplayer Adventures

Key:RWGS12-2
Author:Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz
Date:September 2012
Kind:In proceedings - use for conference & workshop papers
Publisher:Springer
Book title:E-Learning and Games for Training, Education, Health and Sports
Editor:Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer
Pages:161-163
ISBN:978-3-642-33465-8
Language:English
Keywords:serious games, multiplayer games, adventure games
Number of characters:7684
Research Area(s):Serious Games
Abstract:Serious Games combine motivating game elements with serious applications like learning, with the genre of Adventure Games being particular suited for this kind of application. Multiplayer Games are also promising for this domain since they allow collaborative learning. This leads to the idea of combining these two elements into Multiplayer Adventures. However, there are hardly any examples of this kind of game, mainly because of the difficulty in designing appropriate puzzles. We therefore developed some ideas on how established puzzle types can be adapted for multiple players, serving as a template for designers who are only familiar with traditional Adventure Games.
Full paper (pdf)

[Export this entry to BibTeX]

[back]