The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.

StoryTec and StoryPlay as Tools for Adaptive Game-Based Learning Research

Key:SRM14
Author:Laila Shoukry, Christian Reuter, Florian Mehm
Date:April 2014
Kind:In proceedings - use for conference & workshop papers
Publisher:Springer International Publishing
Address:Darmstadt, Germany
Book title:Games for Training, Education, Health and Sports
Editor:Stefan Göbel, Josef Wiemeyer
Pages:195-198
Volume:8395
ISBN:978-3-319-05971-6
Language:English
Number of characters:3380
Research Area(s):Serious Games
Abstract:In this session we will discuss different ways in which the StoryTec framework´s suite of tools can be helpful for researchers in the field of Adaptive Games Based Learning. From initial prototyping stages of complex, adaptive learning adventure games to authoring, cross-platform-publishing and evaluation of such projects, StoryTec offers a handful of useful research-based tools which make the process faster and team collaboration easier.
URL:http://link.springer.com/chapter/10.1007/978-3-319-05972-3_21
Full paper (pdf)

[Export this entry to BibTeX]

[back]