January 03, 2013 – ,
With the advent of cloud computing, various types of Information Technology (IT) services – ranging from simple storage infrastructure to sophisticated software suites – are increasingly delivered as a commodity over the Internet. Lately, this trend has reached the video gaming industry and resulted in a new service model called cloud gaming.
In cloud gaming, video games are centrally executed in on a server in a cloud data center. The resulting audio/video stream is captured and sent to the client, e.g., a smartphone or traditional stationary PC, which acts as simplistic input and playback device. This eliminates the need for costly investments in cutting-edge hardware, but also poses new challenges.
The aim of this thesis is to empirically and analytically examine potential problems in the context of mobile cloud gaming. Aspects of interest include energy consumption, latency, and financial cost. Based on the results, conclusions shall be drawn with respect to the technical and economic feasibility of mobile cloud gaming.
Start as soon as possible / 3-6 months, depending on the type of thesis and course of study
Keywords: mobile, cloud, gaming
Research Area(s): Service-oriented Computing
Student: Syed Hissam Aziz