Seminars

A multitude of seminars is offered by KOM and its associated chairs, allowing students to deepen their knowledge in their fields of interest. During a seminar, students learn how to read and understand scientific publications, how to structure knowledge, and how to write a research paper on their findings. Additional to the submission of a paper, students are required to present their work to the other participants and supervisors. Thereby, students obtain important soft-skills for their future career.

Currently offered seminars

TitleChairWinter
Term
Summer
Term
Proseminar ETiTKOMXX
Advanced Topics in Future Internet Research
(Seminar Multimedia Communications 1/2)
KOMX
Current Topics in Web Applications, Information Management, and Semantics
(Seminar Multimedia Communications 1/2)
KOMX
Serious Games SeminarKOMXX
Seminar on Multimedia TechnologyDMSX X

Contents in a Nutshell

Proseminar ETiT

The Promseminar ETiT (TuCaN ID 18-sm-1000-ps) addresses B.Sc. students of Electrical Engineering disciplines and covers various topics from the fields of computer science and electrical engineering. All further information is available through the Proseminar ETiT homepage.

Advanced Topics in Future Internet Research

Seminar Multimedia Communications 1/2

The is a course for students of electrical engineering and related study programs, such as WI-ET, as well as students of IST, computer science, or Wirtschaftsinformatik. The seminar covers various topics from the fields of computer science and electrical engineering, with a focus on the Internet and Internet-based technolgies. The course specifically investigates current and upcoming trends which are expected to be of utmost importance for the future evolution of the Internet itself and other technologies that rely on it. More information is available at the homepage of the Seminar Multimedia Communications 1/2: Advanced Topics in Future Internet Research.

Current Topics in Web Applications, Information Management and Semantics

Seminar Multimedia Communications 1/2

The Seminar Multimedia Communications 1 & 2 (formerly known as "Seminar Communication Systems and Multimedia") is a seminar for students of Electrical Engineering and related study programs, such as WI-ET, as well as students of both IST and computer science. It is focussed on acquiring scientific working skills and applying methodologies, and targets to enable students to understand, transfer, and present complex scientific material. Strong emphasis is hereby put on reading scientific papers and articles, writing a scientific seminar paper, as well as presenting the results. More information can be found on the homepage of the Seminar Multimedia Communications 1/2: Current Topics in Web Applications, Information Management and Semantics.

Serious Games Seminar

Serious Games Seminar
TUCaN course ID: 20-00-0328-se

In this seminar (offered both in the summer and in the winter term) the students will analyze and discuss the current state of the art on using (game) technology, methods and concepts for serious games (e.g. in education, health and sports).

The topics relate to current research questions in the field, partly in cooperation with partners from the games industry and/or Serious Games users, and are associated to the following areas:

  • Digital Storytelling, Adventure Games and Story-based Edutainment Applications
  • Authoring and Creation of (Multiplayer) Serious Games
  • Game Mastering and Collaborative Gaming
  • Social Serious Games
  • User Generated Content
  • Exergames, Games for Health and Sensors
  • Mobile Gaming, Location-based Gaming and Urban Health Games
  • Evaluation and Measurement of Effects

Further info: Moodle.

Seminar on Multimedia Technology

In this seminar we plan to investigate approaches to predict the downloading behavior for multimedia data, especially video. When multimedia data are streamed over the Internet users typically observe an initial delay of a few seconds before the stream begins to play. This is due to the fact that the playout buffer on the user side has to be filled before playout begins. If we can predict the user behavior we can begin the download immediately, avoiding this delay. You find more information on our website: 

Distributed Multimedia Systems