Software releases

Please find here a brief listing of some of the software products I created together with students or project teams during my scientific work.

  • SoCom.KOM: The Social Media Communication Middleware to connect games and apps to social media plattforms. Allows content exchange and incluencing the game from outside by social interactions. Code released 2014 as OpenSource on GitHub.
  • inDAgo Web Configurator. The distributed client-server system includes a sophisticated backend application for administration of accounts and all geo-spacial data like bus stops, points of interests, routes and multimedia content to be played when people reach certain points with their Android device.
  • PEDALE: The Peer Education Diagnostic and Learning Environment allows knowledge exchange among pupils in e.g. math class and provides the teacher with an overview of processed tasks and given feedbacks in the class. Based on StoryTec for easy editing of tasks/content and setup administration.
  • GroupAL: The learning group formation algorithm. It allows the matchmaking of people into  learning groups of fixed size (e.g. of 4 members) based on homogeneously and/or heterogeneously to match criteria. These criteria can be considered simultaneously and the fairness (equally good groups) is respected, too. Currently a Moodle plugin is under devleopment for application in learning scenarios and the code itself is available since 2015 as Open Source on Sourceforge (GPL licence).
  • Digital Pen Library wrapper. Provides a C# library that wraps the native C++ drivers. Thus they can be used in .NET projects like in PEDALE where it was used and created for. Code is OpenSource. (... to be linked here)

Books 2016

Chapters on Social Network Games and Content Creation. In: Entertainment Computing and Serious Games, Dagstuhl Series, Springer (2016)
Chapter on Multiplayer Serious Games. In: Serious Games Foundations, Springer (2016)

Lecture offered each winter term

Ph.D thesis as a book