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Phone: +49 (0) 6151 16 20390
E-Mail: Stefan.Goebel(at)kom.tu-darmstadt.de
ORCID: https://orcid.org/0000-0003-3651-8744
Location: Rundeturmstraße 10, 64283 Darmstadt. Building S3|20. Room 104.
8 Private Questions (in german)
Portrait Stefan Göbel (Juni 2013, german)
Von Marion Mink, freie Journalistin
Serious Games
Former Topics include
Selected Publications
Caserman, P., Hoffmann, K., Müller, P., Schaub, M., Straßburg, K., Wiemeyer, J., ... & Göbel, S. (2020). Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR serious games, 8(3), e19037.
Göbel, S., Vogt, S., & Konrad, R. (2018, October). Serious Games Information Center. In European Conference on Games Based Learning (pp. 143-XVI). Academic Conferences International Limited.
Göbel, S., & Maddison, R. (2017). Serious Games for Health: The Potential of Metadata. Games for health journal, 6(1), 49-56.
Dörner, R., Göbel, S., Effelsberg, W., & Wiemeyer, J. (2016). Serious Games. Basel, Switzerland: Springer International Publishing.
Göbel, S., Mehm, F.: Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects. In: W. Bösche, K. Bredl (eds.): Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (DOI: 10.4018/978-1-4666-3673-6.ch005), pp 74-84, IGI Global, Hershey, 2013.
Göbel, S., Gutjahr, M., Steinmetz, R.: What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. In: Gouscous, D., Meimaris, M.: 5th European Conference on Games based Learning, p. 202-210, Academic Conferences Limited, Reading, UK, October 2011.
Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious Games for Health - Personalized Exergames. In: Proceedings of ACM Multimedia, p. 1663-1666, October 2010.
Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. In: Paolo Nesi, Kia Ng, and Jaime Delgado: Fourth International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, no. DOI 10.1109, p. 103-110, IEEE computer society, January 2008. ISBN 978-0-7695-3406-0
Göbel, S., Malkewitz, R., Becker, F.: Story Pacing in Interactive Storytelling. In Technologies for E-Learning and Digital Entertainment, p. 419-428, 2006.
Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I.: Storytelling-based Edutainment Applications. In: Leo Tan Wee Hin and R. Subramaniam (eds.): E-Learning and Virtual Science Centers, p. 190-214, Hershey, January 2005. DOI: 10.4018/978-1-59140-591-7.ch00
Göbel, S., Haist, J., Jasnoch, U.: GeoCrystal: Graphic-Interactive Access to Geodata Archives. In Proceedings Visualization and Data Analysis, p. 391-402, Electronic Imaging, 2002.
Göbel, S, Lutze, K. Development of meta databases for geospatial data in the WWW. In: Proceedings of the 6th ACM international symposium on Advances in geographic information systems, pp 94-99, ACM, 1998.
Patent
Göbel, S. et al. Serious Games Metadata Format (DIN SPEC 91380).
http://www.beuth.deDirect link: https://www.beuth.de/de/technische-regel/din-spec-91380/289947896
Available for free (download, pdf)
Articles
![]() | Stefan Göbel: Zukunftsstatement (2020), in Fokus Serious Games, Themenheft des game - Verband der deutschen Games-Branche. S.35. https://www.game.de/wp-content/uploads/2020/07/game-Fokus-Serious-Games.pdf |
![]() | Stefan Göbel: Serious Games (2020), in Olaf Zimmermann und Felix Falk (Hrsg.) Handbuch Gameskultur. Über die Kulturwelten von Games. S.105-109. https://www.kulturrat.de/publikationen/handbuch-gameskultur/ |
![]() | Göbel, S., Konrad, R., Mehm, R., Caserman, P., Tregel, T. & Garcia-Agundez, A. (2018). Serious-Games-Forschung und -Lehre in der Informatik. In Bartholdy, B., Breitlauch, L., Czauderna, A. & Freyermuth, G. (Hrsg.) Games studieren - was, wie, wo? (pp. 613-656). Bielefeld: transcript-Verlag. |
![]() | Ma, M., Fletcher, B., Göbel, S., Hauge, J. B., & Marsh, T. (Eds.). (2020). Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Vol. 12434). Springer Nature. Available at https://link.springer.com/book/10.1007%2F978-3-030-61814-8 |
![]() | Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (Eds.). (2019). Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Vol. 11863). Springer LNCS. Available at https://link.springer.com/book/10.1007%2F978-3-030-34644-7 |
![]() | Göbel, S., Garcia-Agundez, A., Tregel, Th., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T., Caserman, P. (Eds.). (2018). Serious Games: Fourth Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Vol. 11243). Springer LNCS. Available at https://www.springer.com/de/book/9783030027612 |
![]() | DIN SPEC 91380 Serious Games Metadataformat. Flyer: ftp://ftp.kom.tu-darmstadt.de/papers/DIN_Flyer_DIN_SPEC_91380_Serious-Games_15-10-2018_WEB.pdf |
![]() | Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B., & Marsh, T. (Eds.). (2017). Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Vol. 10622). Springer. Available at https://www.springer.com/gp/book/9783319701103 |
![]() | Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (Eds.) Serious Games - Foundations, Concepts and Practice. Springer International Publishing. 2016. Available at https://www.springer.com/gp/book/9783319406114 |
![]() | Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A. /eds.) Entertainment Computing and Serious Games. International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, Revised Selected Papers. Information Systems and Applications, incl. Internet/Web, and HCI. 9970. Springer International Publishing. 2016. Available at https://www.springer.com/gp/book/9783319461519 |
![]() | Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI. 9894. Springer International Publishing. 2016. Available at https://www.springer.com/gp/book/9783319458403 |
![]() | Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (Eds.): Serious Games. First Joint International Conference, JCSG, 2015, Huddersfield, UK, June 3-4, 2015. LNCS 9090. Springer.
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![]() | Stefan Göbel, Josef Wiemeyer (Eds.): Games for Training, Education, Health and Sports. Proceedings 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. LNCS 8395. Springer. Available at http://www.springer.com/gp/book/9783319059716 |
![]() | Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (Eds.): E-Learning and Games for Training, Education, Health and Sports. Proceedings - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012. LNCS 7516. Berlin/Heidelberg: Springer. 2012. Available at http://www.springeronline.com/978-3-642-33465-8 |
![]() | Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2011. International Journal of Computer Science in Sport - Volume 11/2012/Edition 1 (Special Edition). Josef Wiemeyer, Stefan Göbel (Eds.): Serious Games – Theory, Technology & Practice. Proceedings - Game Days 2011, September 12th - 13th. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2011. ISBN: 978-3-928876-27-8 |
![]() | Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2010. International Journal of Computer Science in Sport - Volume 9/2010/Edition 2 (Special Edition). Josef Wiemeyer, Stefan Göbel (Eds.): Serious games for sports and health. Proceedings - Game Days 2010, March 25th - 26th, 2010. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2010. ISBN: 978-3-928876-23-0 |
![]() | Technologies for Interactive Digital Storytelling and Entertainment. Third International Conference, TIDSE 2006. Darmstadt, Germany, December 2006. Proceedings. S. Göbel, R. Malkewitz and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, 2006. Springer-Verlag Berlin Heidelberg 2006. ISBN: 3-540-49934-2. |
![]() | Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8 |
![]() | Technologies for Interactive Digital Storytelling and Entertainment. Second International Conference, TIDSE 2004. Darmstadt, Germany, December 2004. Proceedings. Göbel et al. (Eds.): TIDSE 2004, LNCS 3105, 2004. Springer-Verlag Berlin Heidelberg 2004. ISBN: 3-540-22283-9. |
![]() | Technologies for Interactive Digital Storytelling and Entertainment. First International Conference, TIDSE 2003. Darmstadt, Germany, December 2003. Proceedings. S. Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (Eds.): TIDSE 03 Proceedings. Fraunhofer IRB Verlag. Computer Graphik Edition, Band 9. ISBN: 3-8167-6276-X. |
October 26, 2017 – Invited Talk (internal)
Lecturer : Stefan Göbel
Location: Darmstadt, Germany
Organiser: EEN Hessen
Event: EU Infoveranstaltung
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