PD Dr.-Ing. Stefan Göbel


Phone: +49 (0) 6151 16 20390
E-Mail: Stefan.Goebel(at)kom.tu-darmstadt.de
Location: Rundeturmstraße 10, 64283 Darmstadt. Building S3|20. Room 104.

Curriculum Vitae (dt./engl.)

8 Private Questions (in german)

Portrait Stefan Göbel (Juni 2013, german)
Von Marion Mink, freie Journalistin

 

 

Research Interests

Serious Games

  • Authoring: Effective creation of Serious Games, Support for Non-Programmers, Collaborative Authoring of Single and Multiplayer Serious Games, Interaction Templates, Re-Use of Game Patterns, Procedural Content Creation (Game Levels, Game Situations).
  • Control: Personalisation and Adaptation, Context-based Control of Single and Mulitpayer Serious Games, Support for Moderators/Tutors and Players/Learners in Collaborative Learning Environmnts, Context-based Control in Games for Health (Exergames), Automatic Difficulty Adapation.
  • Evaluation: Objective, Technology-enhanced Validation of Effects and Affects of Serious Games (Fun and Characterizing Goal of Serious Games).
  • Reference Model: Formalised Description, Metadata Format for Serious Games (with core elements and extension profiles for games for health, digital educational games, etc.)

Former Topics include

  • (Geo-) Graphic Information Systems
  • Interactive Digital Storytelling

Publications

Selected Publications

Göbel, S., & Maddison, R. (2017). Serious Games for Health: The Potential of Metadata. Games for health journal, 6(1), 49-56.

Göbel, S., Mehm, F.: Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects. In: W. Bösche, K. Bredl (eds.): Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (DOI: 10.4018/978-1-4666-3673-6.ch005), pp 74-84, IGI Global, Hershey, 2013.

Göbel, S., Mehm, F., Wendel, V.: Adaptive Digital Storytelling for Digital Educational Games. In: Michael D. Kickmeier-Rust, Dietrich Albert, vol. An Alien’s Guide to Multi- Adaptive Educational Computer Games, chap. 5, p. 89-104, Informing Science Press, February 2012. ISBN 1-932886-56-7.

Göbel, S., Gutjahr, M., Steinmetz, R.: What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. In: Gouscous, D., Meimaris, M.: 5th European Conference on Games based Learning, p. 202-210, Academic Conferences Limited, Reading, UK, October 2011.

Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious Games for Health - Personalized Exergames. In: Proceedings of ACM Multimedia, p. 1663-1666, October 2010.

Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. In: Paolo Nesi, Kia Ng, and Jaime Delgado: Fourth International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, no. DOI 10.1109, p. 103-110, IEEE computer society, January 2008. ISBN 978-0-7695-3406-0

Göbel, S., Malkewitz, R., Becker, F.: Story Pacing in Interactive Storytelling. In Technologies for E-Learning and Digital Entertainment, p. 419-428, 2006.

Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I.: Storytelling-based Edutainment Applications. In: Leo Tan Wee Hin and R. Subramaniam (eds.): E-Learning and Virtual Science Centers, p. 190-214, Hershey, January 2005. DOI: 10.4018/978-1-59140-591-7.ch00

Göbel, S., Haist, J., Jasnoch, U.: GeoCrystal: Graphic-Interactive Access to Geodata Archives. In Proceedings Visualization and Data Analysis, p. 391-402, Electronic Imaging, 2002.

Göbel, S, Lutze, K. Development of meta databases for geospatial data in the WWW. In: Proceedings of the 6th ACM international symposium on Advances in geographic information systems, pp 94-99, ACM, 1998.

 

Patent

Göbel, S. et al. Serious Games Metadata Format (DIN SPEC 91380).
http://www.beuth.deDirect link: https://www.beuth.de/de/technische-regel/din-spec-91380/289947896
Available for free (download, pdf)

 

 

Books - Conference Proceedings

Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (Eds.). (2019). Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Vol. 11863). Springer LNCS.

Available at https://link.springer.com/book/10.1007%2F978-3-030-34644-7

Göbel, S., Garcia-Agundez, A., Tregel, Th., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T., Caserman, P. (Eds.). (2018). Serious Games: Fourth Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Vol. 11243). Springer LNCS.

Available at https://www.springer.com/de/book/9783030027612

DIN SPEC 91380 Serious Games Metadataformat.
https://www.beuth.de/de/technische-regel/din-spec-91380/289947896

Flyer: ftp://ftp.kom.tu-darmstadt.de/papers/DIN_Flyer_DIN_SPEC_91380_Serious-Games_15-10-2018_WEB.pdf

Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B., & Marsh, T. (Eds.). (2017). Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Vol. 10622). Springer.

Available at https://www.springer.com/gp/book/9783319701103

Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (Eds.) Serious Games - Foundations, Concepts and Practice. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319406114

Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A. /eds.) Entertainment Computing and Serious Games. International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, Revised Selected Papers. Information Systems and Applications, incl. Internet/Web, and HCI. 9970. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319461519

Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI. 9894. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319458403

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (Eds.): Serious Games. First Joint International Conference, JCSG, 2015, Huddersfield, UK, June 3-4, 2015. LNCS 9090. Springer.


Available at http://www.springer.com/gp/book/9783319191256

Stefan Göbel, Josef Wiemeyer (Eds.): Games for Training, Education, Health and Sports. Proceedings 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. LNCS 8395. Springer.

Available at http://www.springer.com/gp/book/9783319059716

Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (Eds.): E-Learning and Games for Training, Education, Health and Sports. Proceedings - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012. LNCS 7516. Berlin/Heidelberg: Springer. 2012.

Available at http://www.springeronline.com/978-3-642-33465-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2011. International Journal of Computer Science in Sport - Volume 11/2012/Edition 1 (Special Edition).
iacss.org/index.php id=112

Josef Wiemeyer, Stefan Göbel (Eds.): Serious Games – Theory, Technology & Practice. Proceedings - Game Days 2011, September 12th - 13th. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2011. ISBN: 978-3-928876-27-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2010. International Journal of Computer Science in Sport - Volume 9/2010/Edition 2 (Special Edition).
iacss.org/index.php id=97

Josef Wiemeyer, Stefan Göbel (Eds.): Serious games for sports and health. Proceedings - Game Days 2010, March 25th - 26th, 2010. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2010. ISBN: 978-3-928876-23-0

Technologies for Interactive Digital Storytelling and Entertainment. Third International Conference, TIDSE 2006. Darmstadt, Germany, December 2006. Proceedings. S. Göbel, R. Malkewitz and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, 2006. Springer-Verlag Berlin Heidelberg 2006. ISBN: 3-540-49934-2.
Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8
Technologies for Interactive Digital Storytelling and Entertainment. Second International Conference, TIDSE 2004. Darmstadt, Germany, December 2004. Proceedings. Göbel et al. (Eds.): TIDSE 2004, LNCS 3105, 2004. Springer-Verlag Berlin Heidelberg 2004. ISBN: 3-540-22283-9.

Technologies for Interactive Digital Storytelling and Entertainment. First International Conference, TIDSE 2003. Darmstadt, Germany, December 2003. Proceedings. S. Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (Eds.): TIDSE 03 Proceedings. Fraunhofer IRB Verlag. Computer Graphik Edition, Band 9. ISBN: 3-8167-6276-X.

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Date Title Name of the event Organiser Location
Sep 19, 2013Serious Games – spielerische Ansätze für den Tourismus, Bildung und Gesundheit Konferenz TourismusDeutscher Städtetag, Darmstadt MarketingDarmstadt, Germany
Sep 05, 2013inDAgo – Technische Unterstützung von Senioren für regionale Alltags- und Freizeitmobiliät Demografiekongress 2013Berlin, Germany
Mar 08, 2013Perspektive lebenslanges Lernen – Aktuelle Anforderungen an Serious Games und Gamificationprozesse Serious Games Conference 2013BIU, nordmedia, Hessen-ITHannover, Germany
Jan 21, 2013Serious Games - Einsatz von Game-Technologie und spielerischen Methoden und Konzepten für die Prävention und Rehabilitation AAL Kongress 2013VDI/VDE; Dr. Stefan Göbel, TU DarmstadtBerlin, Germany
Nov 02, 2012Cloud-based Games for Health – Serious Games and Social Media as Multimedia Technologies for Healthcare 1st ACM Multimedia Workshop on Cloud-Based Multimedia Applications and Services for E-HealthNara, Japan
Jun 04, 2012Serious Games for Health Future Internet for eHealthDagstuhl SeminarDagstuhl, Germany
May 03, 2012Serious Games Next Generation Multimedia Research DevelopmentNYUADFreiburg, Germany0
Feb 24, 2012Serious Games Serious Games SymposiumUni MannheimMannheim, Germany0
Nov 29, 2011ACM MM 2011 Panel Smart Games ACM Multimedia 2011Scottsdale, AZ, USADownload document
Oct 13, 2011Serious Games - Game Technology & Game-based Concepts for Education & Training BuchmesseHessen ttnFrankfurt (Main), GermanyDownload document
Mar 05, 2011Serious Games - Nicht alle Spiele sind böse und machen dumm. Spielerische Ansätze für Bildung, Gesundheit und Sport CeBIT 2011Hessen E-GovernmentHannover, GermanyDownload document
Mar 04, 2011Panel Serious Games - Definition, Science meets Business, Conclusion Serious Games ConferenceHannover, GermanyDownload document
Jun 29, 2010Erfahrungsbericht EU - RTD Partner, Evaluator, Reviewer Hessen ttn, TU DarmstadtDarmstadt, GermanyDownload document
May 26, 2010Fit und schlau durch IT und Games Zuse 2.0Hessen-ITWiesbaden, GermanyDownload document
May 18, 2010Serious Games - Digital Educational Games Kolloqium GK E-LearningGraduiertenkolleg E-LearningDarmstadt, GermanyDownload document
Mar 06, 2010Serious Games - Nicht alle Spiele sind böse und machen dumm Cebit 2010Hessen, eGovernmentHannover, GermanyDownload document
Mar 05, 2010Definition Serious Games - Term, Approach, Examples, Conclusion Serious Games Conference 2010Hannover, GermanyDownload document
Mar 02, 2010Serious Games - Podiumsdiskussion Future Talk, Future Park, Cebit 2010BMBF, DFKIHannover, GermanyDownload document
Dec 04, 2009Fit und schlau durch IT und Games Euromold VR-Forum, 2009Frankfurt (Main), Germany
Nov 25, 2009Fit und schlau durch IT und Games Hessen-IT Kongress 2009Hessen-ITFrankfurt (Main), GermanyDownload document