PD Dr.-Ing. Stefan Göbel


Phone: +49 (0) 6151 16 20390
E-Mail: Stefan.Goebel(at)kom.tu-darmstadt.de
ORCID: https://orcid.org/0000-0003-3651-8744
Location: Rundeturmstraße 10, 64283 Darmstadt. Building S3|20. Room 104.

Curriculum Vitae (dt./engl.)

8 Private Questions (in german)

Portrait Stefan Göbel (Juni 2013, german)
Von Marion Mink, freie Journalistin

 

 

Research Interests

Serious Games

  • Authoring: Effective creation of Serious Games, Support for Non-Programmers, Collaborative Authoring of Single and Multiplayer Serious Games, Interaction Templates, Re-Use of Game Patterns, Procedural Content Creation (Game Levels, Game Situations).
  • Control: Personalisation and Adaptation, Context-based Control of Single and Mulitpayer Serious Games, Support for Moderators/Tutors and Players/Learners in Collaborative Learning Environmnts, Context-based Control in Games for Health (Exergames), Automatic Difficulty Adapation.
  • Evaluation: Objective, Technology-enhanced Validation of Effects and Affects of Serious Games (Fun and Characterizing Goal of Serious Games).
  • Reference Model: Formalised Description, Metadata Format for Serious Games (with core elements and extension profiles for games for health, digital educational games, etc.)

Former Topics include

  • (Geo-) Graphic Information Systems
  • Interactive Digital Storytelling

Publications

Selected Publications

Caserman, P., Hoffmann, K., Müller, P., Schaub, M., Straßburg, K., Wiemeyer, J., ... & Göbel, S. (2020). Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. JMIR serious games, 8(3), e19037.

Göbel, S., Vogt, S., & Konrad, R. (2018, October). Serious Games Information Center. In European Conference on Games Based Learning (pp. 143-XVI). Academic Conferences International Limited.

Göbel, S., & Maddison, R. (2017). Serious Games for Health: The Potential of Metadata. Games for health journal, 6(1), 49-56.

Dörner, R., Göbel, S., Effelsberg, W., & Wiemeyer, J. (2016). Serious Games. Basel, Switzerland: Springer International Publishing.

Göbel, S., Mehm, F.: Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects. In: W. Bösche, K. Bredl (eds.): Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (DOI: 10.4018/978-1-4666-3673-6.ch005), pp 74-84, IGI Global, Hershey, 2013.

Göbel, S., Gutjahr, M., Steinmetz, R.: What Makes a Good Serious Game - Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games. In: Gouscous, D., Meimaris, M.: 5th European Conference on Games based Learning, p. 202-210, Academic Conferences Limited, Reading, UK, October 2011.

Göbel, S., Hardy, S., Wendel, V., Mehm, F., Steinmetz, R.: Serious Games for Health - Personalized Exergames. In: Proceedings of ACM Multimedia, p. 1663-1666, October 2010.

Göbel, S., Salvatore, L., Konrad, R.: StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories. In: Paolo Nesi, Kia Ng, and Jaime Delgado: Fourth International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution, no. DOI 10.1109, p. 103-110, IEEE computer society, January 2008. ISBN 978-0-7695-3406-0

Göbel, S., Malkewitz, R., Becker, F.: Story Pacing in Interactive Storytelling. In Technologies for E-Learning and Digital Entertainment, p. 419-428, 2006.

Hoffmann, A., Göbel, S., Schneider, O., Iurgel, I.: Storytelling-based Edutainment Applications. In: Leo Tan Wee Hin and R. Subramaniam (eds.): E-Learning and Virtual Science Centers, p. 190-214, Hershey, January 2005. DOI: 10.4018/978-1-59140-591-7.ch00

Göbel, S., Haist, J., Jasnoch, U.: GeoCrystal: Graphic-Interactive Access to Geodata Archives. In Proceedings Visualization and Data Analysis, p. 391-402, Electronic Imaging, 2002.

Göbel, S, Lutze, K. Development of meta databases for geospatial data in the WWW. In: Proceedings of the 6th ACM international symposium on Advances in geographic information systems, pp 94-99, ACM, 1998.

 

Patent

Göbel, S. et al. Serious Games Metadata Format (DIN SPEC 91380).
http://www.beuth.deDirect link: https://www.beuth.de/de/technische-regel/din-spec-91380/289947896
Available for free (download, pdf)

 Articles

Stefan Göbel: Zukunftsstatement (2020), in Fokus Serious Games, Themenheft des game - Verband der deutschen Games-Branche. S.35.

https://www.game.de/wp-content/uploads/2020/07/game-Fokus-Serious-Games.pdf

Stefan Göbel: Serious Games (2020), in Olaf Zimmermann und Felix Falk (Hrsg.) Handbuch Gameskultur. Über die Kulturwelten von Games. S.105-109.

https://www.kulturrat.de/publikationen/handbuch-gameskultur/

Göbel, S., Konrad, R., Mehm, R., Caserman, P., Tregel, T. & Garcia-Agundez, A. (2018). Serious-Games-Forschung und -Lehre in der Informatik. In Bartholdy, B., Breitlauch, L., Czauderna, A. & Freyermuth, G. (Hrsg.) Games studieren - was, wie, wo? (pp. 613-656). Bielefeld: transcript-Verlag.

https://doi.org/10.14361/9783839440322-042

 

Books - Conference Proceedings

Ma, M., Fletcher, B., Göbel, S., Hauge, J. B., & Marsh, T. (Eds.). (2020). Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Vol. 12434). Springer Nature.

Available at https://link.springer.com/book/10.1007%2F978-3-030-61814-8

Erik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (Eds.). (2019). Entertainment Computing and Serious Games. First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Vol. 11863). Springer LNCS.

Available at https://link.springer.com/book/10.1007%2F978-3-030-34644-7

Göbel, S., Garcia-Agundez, A., Tregel, Th., Ma, M., Baalsrud Hauge, J., Oliveira, M., Marsh, T., Caserman, P. (Eds.). (2018). Serious Games: Fourth Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Vol. 11243). Springer LNCS.

Available at https://www.springer.com/de/book/9783030027612

DIN SPEC 91380 Serious Games Metadataformat.
https://www.beuth.de/de/technische-regel/din-spec-91380/289947896

Flyer: ftp://ftp.kom.tu-darmstadt.de/papers/DIN_Flyer_DIN_SPEC_91380_Serious-Games_15-10-2018_WEB.pdf

Alcañiz, M., Göbel, S., Ma, M., Oliveira, M. F., Hauge, J. B., & Marsh, T. (Eds.). (2017). Serious Games: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Vol. 10622). Springer.

Available at https://www.springer.com/gp/book/9783319701103

Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (Eds.) Serious Games - Foundations, Concepts and Practice. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319406114

Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A. /eds.) Entertainment Computing and Serious Games. International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, Revised Selected Papers. Information Systems and Applications, incl. Internet/Web, and HCI. 9970. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319461519

Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S. (Eds.) Serious Games. Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Information Systems and Applications, incl. Internet/Web, and HCI. 9894. Springer International Publishing. 2016.

Available at https://www.springer.com/gp/book/9783319458403

Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel (Eds.): Serious Games. First Joint International Conference, JCSG, 2015, Huddersfield, UK, June 3-4, 2015. LNCS 9090. Springer.


Available at http://www.springer.com/gp/book/9783319191256

Stefan Göbel, Josef Wiemeyer (Eds.): Games for Training, Education, Health and Sports. Proceedings 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014. LNCS 8395. Springer.

Available at http://www.springer.com/gp/book/9783319059716

Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer (Eds.): E-Learning and Games for Training, Education, Health and Sports. Proceedings - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012. LNCS 7516. Berlin/Heidelberg: Springer. 2012.

Available at http://www.springeronline.com/978-3-642-33465-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2011. International Journal of Computer Science in Sport - Volume 11/2012/Edition 1 (Special Edition).
iacss.org/index.php id=112

Josef Wiemeyer, Stefan Göbel (Eds.): Serious Games – Theory, Technology & Practice. Proceedings - Game Days 2011, September 12th - 13th. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2011. ISBN: 978-3-928876-27-8

Josef Wiemeyer, Stefan Göbel (Eds.): Selected Publications GameDays 2010. International Journal of Computer Science in Sport - Volume 9/2010/Edition 2 (Special Edition).
iacss.org/index.php id=97

Josef Wiemeyer, Stefan Göbel (Eds.): Serious games for sports and health. Proceedings - Game Days 2010, March 25th - 26th, 2010. Darmstadt: Technische Universität Darmstadt / Institut für Sportwissenschaft 2010. ISBN: 978-3-928876-23-0

Technologies for Interactive Digital Storytelling and Entertainment. Third International Conference, TIDSE 2006. Darmstadt, Germany, December 2006. Proceedings. S. Göbel, R. Malkewitz and I. Iurgel (Eds.): TIDSE 2006, LNCS 4326, 2006. Springer-Verlag Berlin Heidelberg 2006. ISBN: 3-540-49934-2.
Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li (Eds.): Technologies for E-Learning and Digital Entertainment, First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science 3942 Springer 2006, ISBN 3-540-33423-8
Technologies for Interactive Digital Storytelling and Entertainment. Second International Conference, TIDSE 2004. Darmstadt, Germany, December 2004. Proceedings. Göbel et al. (Eds.): TIDSE 2004, LNCS 3105, 2004. Springer-Verlag Berlin Heidelberg 2004. ISBN: 3-540-22283-9.

Technologies for Interactive Digital Storytelling and Entertainment. First International Conference, TIDSE 2003. Darmstadt, Germany, December 2003. Proceedings. S. Göbel, N. Braun, U. Spierling, J. Dechau and H. Diener (Eds.): TIDSE 03 Proceedings. Fraunhofer IRB Verlag. Computer Graphik Edition, Band 9. ISBN: 3-8167-6276-X.

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Date Title Name of the event Organiser Location
Mar 19, 2015Status Quo of Serious Games Serious Games ConferenceBIU und GAMEHannover, GermanyDownload document
Nov 19, 2015Status Quo Serious Games MEDICAIT Health ForumDüsseldorf, GermanyDownload document
Apr 26, 2017Status Quo Serious Games - Serious Games Technologies for the Creation, Control & Evaluation of Serious Games QuoVadis ConferenceBerlin, GermanyDownload document
Feb 02, 2021UX makes the difference Leadership TagTU Darmstadtonline
Oct 28, 2020Workshop Serious Games - Qualitätsmerkmale von Lern- und Gesundheitsspielen QuoVadisonline
Dec 14, 2018WTT Serious Games AuftaktveranstaltungDarmstadt, Germany