Tim Dutz

E-Mail: tim.dutz(at)kom.tu-darmstadt.de

8 Private Questions (in german)

 

Short Bio

 

I obtained my university entrance qualification at the Ludwig-Georgs-Gymnasium in Darmstadt and then moved to Munich to study computer science and theoretical medicine at the Technische Universität München. After finishing my studies, I came back to Darmstadt to work as a research assistant for the Fraunhofer Institute for Computer Graphics Research. In early 2013, I joined the Multimedia Communications Lab at the Technische Universität Darmstadt as a Ph.D. student. I successfully defended my thesis in late 2016 and left the university in mid-2017.

Research Interests

  • Pervasive Computing
  • Persuasive Technologies
  • Mobile Sensing
  • Serious Games, i.e. Exergaming

Projects

Previous Projects (during my time at Fraunhofer)

Recent Publications

  • Garcia-Agundez, Augusto; Dutz, Tim; Göbel, Stefan: "Adapting smartphone-based photoplethysmography to suboptimal scenarios". In: Physiological Measurement, Vol. 38, No. 2, January 2017.
  • Dutz, Tim; Garcia-Agundez, Augusto; Hardy, Sandro; Göbel, Stefan; Steinmetz, Ralf: "Towards effective interventive health applications - On the problem of user triggering". In: Proceedings of the HCII 2016, Springer, June 2016.
  • Braun, Andreas; Dutz, Tim: "Low-cost indoor localization using cameras - Evaluating AmbiTrack and its applications in Ambient Assisted Living". In: Journal of Ambient Intelligence and Smart Environments, Vol. 8, No. 3, IOS Press, April 2016.

All publications of Tim Dutz

Supervised Theses

  • Master

    • Dürr, Philipp: "Heart rate sensitive gaming", 2014.
    • Garcia-Agundez, Augusto: "Smartphone-based photoplethysmography under suboptimal conditions - Adapting to real life scenarios", 2015.
    • Heucher, Johannes: "Dynamic content creation in pervasive applications - Using cars as generic markers in an Augmented Reality exergame for iOS-based devices", 2017.
    • Hock, Patrick: "Augmented Reality in pervasive urban gaming", 2014.
    • Hu, Tiange: "User triggering with smartphone sensors", 2016.
    • Malayil, Johny George: "Smartphone-based emotional response analysis - Using smartphone cameras to infer the user's mood", 2017.
    • Schmitt, Alexander: "Interventive applications - Conceptualization of an intelligent user trigger for older adults", 2016.
    • Sperling, Jens-Uwe: "Implementation and evaluation of varied indicator sets as decision basis of pervasive user triggering systems", 2017.
    • Welther, Oliver: "Development of a mobile modular context-awareness-framework", 2016.
    • Wollny, Sebastian: "Development of a wearable-based basketball performance enhancement tool", 2017.

  • Bachelor

    • Bauer, Philipp von: "Adapting game parameters by using physiological user experience measurement", 2014. (with Michael Gutjahr)
    • Caserman, Polona: "Development of an adaptive learning game for autistic children", 2015. (with Laila Shoukry)
    • Dimitrov, Nikolay: "User ability adaptation in mobile exergames", 2015.
    • Kalkhof, John: "Design and implemention of a Virtual Reality-based training environment for improving the basketball throwing technique", 2017. (with Thomas Tregel)
    • Mais, Kevin: "Context-aware triggering for mobile exergames", 2015.
    • Marques, Gabriela: "Design and implementation of an iOS-based framework for user activity recognition and cross-platform communication", 2016.
    • Michel, Chris: "Ad hoc creation of game areas for location-based exergames", 2014.
    • Praetorius, Aline: "Conception and implementation of a visualization tool for psychophysiological information", 2015. (with Michael Gutjahr)
    • Säckel, Gerhard: "Augmented Reality interfaces for location-based exergames", 2014.
    • Schweiger, Paul: "An analysis of the motivational mechanics of mobile exergames on the example of the application Twostone", 2015. (with Michael Gutjahr)
    • Swiatkowski, Viktoria: "Comparing analysis of user triggering concepts in technical environments", 2015.
    • Wang, Glen: "Eye tracking and gaze interaction on smartphones", 2015. (with Laila Shoukry)
    • Wegener, Stefan: "Design and development of a mobile sensor-based sport performance analysis tool", 2015.
    • Welther, Oliver: "3D gesture recognition for smartphones", 2014. (best Bachelor's thesis @ KOM in 2014/15)
    • Welther, Tobias: "Holding hand recognition for smartphones", 2014.

  • Studienarbeit *

    • Fey, Lukas: "Design and implementation of a multiplayer engine for a cross-platform strategy game", 2015.
    • Möller, Martin: "Design and implementation of information visualization tools for a cross-platform strategy game", 2015.
    • Tregel, Thomas: "Development and implementation of a multiplayer framework for mobile exergames", 2015.

*Studienarbeiten are part of the Master's program and treated similar to Bachelor's theses regarding success criteria and granted CPs