- (Learning) Content Authoring, Modularization and Re-Purposing
- Authoring: Tools and Processes, Procedural Content Generation, Game Patterns
- Control: Personalization and Adaptation, Game Balancing, Game Mastering, Controller (devices, VR, vital sensors)
- Evaluation: Measurement of Effects and Affects, Sensing, Serious Games Analytics
- Reference Model for Seroius Games, Metadata Format, Sliced Serious Games
- Serious Game Technologies
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