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[AGK+21]Philipp Achenbach, Yasmin Göksu, Timo Kullmann, Thomas Tregel, Stefan Göbel:
Towards handshape identification for automatic gesture recognition using sign notation systems. In: Proceedings of the 8th European Conference on Social Media ECSM 2021, p. 307-315, June 2021.
[CGGG21]Polona Caserman, Augusto Garcia-Agundez, Alvar Gámez Zerban, Stefan Göbel:
Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook. In: Springer Virtual Reality, March 2021.
[CLS21]Polona Caserman, Shule Liu, Stefan Göbel:
Full-Body Motion Recognition in Immersive Virtual Reality-Based Exergame. In: IEEE Transactions on Games, March 2021.
[AMW+21]Philipp Achenbach, Philipp Müller, Tobias Wach, Thomas Tregel, Stefan Göbel:
Rock beats Scissor: SVM based gesture recognition with data gloves. In: 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), p. 617-622, March 2021. ISBN 978-0-7381-4348-4/21/$31.00.
[CG20]Polona Caserman, Stefan Göbel:
Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework. In: Ma, Minhua and Fletcher, Bobbie and Göbel, Stefan and Baalsrud Hauge, Jannicke and Marsh, Tim: Joint International Conference on Serious Games, p. 34--48, Springer International Publishing, November 2020. ISBN 978-3-030-61814-8.
[CGG20]Polona Caserman, Augusto Garcia-Agundez, Stefan Göbel:
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. In: IEEE Transactions On Visualization And Computer Graphics, vol. 26, no. 10, p. 3089-3108, October 2020.
[TSN+20]Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel:
Costs to Compete - Analyzing Pay to Win Aspects in Current Games. In: M. Ma, B. Fletcher, S. Göbel, J. Baalsrud Hauge, T. Marsh: Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol. 12434, p. 177 - 192, Springer, October 2020.
[TDH+20]Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel:
StreetConqAR: Augmented Reality Anchoring in Pervasive Games. In: M. Ma, B. Fletcher, S. Göbel, J. Baalsrud Hauge, T. Marsh: Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol. 12434, p. 3 - 16, Springer, October 2020.
[MAM+20]Philipp Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel :
Flex your muscles: EMG-based serious game controls. In: M. Ma, B. Fletcher, S. Göbel, J. Baalsrud Hauge, T. Marsh: Serious Games. JCSG 2020. Lecture Notes in Computer Science, vol. 12434, p. 230 - 242, Springer, October 2020.
[CHM+20]Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel:
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance. In: JMIR Serious Games, vol. 8, no. 3, p. e19037, July 2020.
[KGGH20]Cathrin Koch, Augusto Garcia-Agundez, Stefan Göbel, Frank Hänsel:
A Case Control Study to Investigate Differences in Motor Control between Individuals with and without Non-Specific Low Back Pain. In: PLOS One, vol. 15, no. 7, July 2020.
[GSTG20]Andreas Gilbert, Petra Schäfer, Thomas Tregel, Stefan Göbel:
Förderung von umweltfreundlichen Verkehrsmitteln durch Gamification und Serious Games. In: Heike Proff: Neue Dimensionen der Mobilität, chap. Weitere Aspekte neuer Dimensionen der Mobilität, p. 745-753, Springer Gabler, May 2020. ISBN 978-3-658-29745-9.
[SSB+20]Marcel Schaub, Katharina Straßburg, Regina Bruder, Polona Caserman, Stefan Göbel, Katrin Hoffmann, Philipp Müller, Erik Staub:
Quality Criteria For Serious Games Shown On Mathematical Education Games. In: 12th International Conference on Education and New Learning Technologies (Edulearn2020), p. 5882-5888, March 2020.
[HCS+20]Katrin Hoffmann, Polona Caserman, Marcel Schaub, Katharina Strassburg, Philipp Müller, Josef Wiemeyer, Regina Bruder, Stefan Göbel:
Qualitätskriterien für Serious Games am Beispiel Exergames. In: Fehr, U. & Werne, V. (Hrsg): Zukunftsperspektiven von Sportinformatik & Sporttechnologie im Leistungs- und Breitensport : Tagungsband zum 13. Symposium der dvs-Sektion Sportinformatik und Sporttechnologie am 25. & 26. September 2020 in Bayreuth, p. 88-89, January 2020.
[SG19]Laila Shoukry, Stefan Göbel:
Realizing a Mobile Multimodal Platform for Serious Games Analytics. In: International Journal of Serious Games, vol. 6, no. 4, p. 19-48, December 2019. ISSN 2384-8766.
[RG19]Josef Rützel, Stefan Göbel:
Interview mit PD Dr. Stefan Göbel. In: berufsbildung, vol. 180, p. 29-31, December 2019. ISSN 00059536.
[GRB+19]Augusto Garcia-Agundez, Christian Reuter, Hagen Becker, Robert Konrad, Polona Caserman, André Miede, Stefan Göbel:
Development of a classifier to determine factors causing cybersickness in virtual reality environments. In: Games for Health Journal, vol. 8, no. 6, p. 439-444, December 2019.
[CMG19]Polona Caserman, Michelle Martinussen, Stefan Göbel:
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. In: Erik van der Spek and Stefan Göbel and Ellen Yi-Luen Do and Esteban Clua and Jannicke Baalsrud Hauge: Entertainment Computing and Serious Games, p. 57--69, Springer International Publishing, November 2019. ISBN 978-3-030-34644-7.
[GGK+19]Augusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, Elke Kalbe:
PDPuzzleTable: A Leap Motion Exergame for Dual-Tasking Rehabilitation in Parkinson’s Disease. Design and Study Protocol. In: Joint International Conference on Entertainment Computing and Serious Games, p. 402-406, Springer, November 2019.
[GGM+19]Stefan Göbel, Alvar Gamez-Zerban, Philipp Müller, Thomas Tregel, Andreas Gilbert, Jason Christian, David Schmoldt:
SG4Mobility: Educational Game for Environment-Friendly Mobility Behaviour. In: Proceedings of the 13th European Conference on Games based Learning, p. 261-270, academic conferences, October 2019.

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