[SG19]Laila Shoukry, Stefan Göbel:
Realizing a Mobile Multimodal Platform for Serious Games Analytics. In: International Journal of Serious Games, vol. 6, no. 4, p. 19-48, December 2019. ISSN 2384-8766.
[RG19]Josef Rützel, Stefan Göbel:
Interview mit PD Dr. Stefan Göbel. In: berufsbildung, vol. 180, p. 29-31, December 2019. ISSN 00059536.
[CMG19]Polona Caserman, Michelle Martinussen, Stefan Göbel:
Effects of End-to-end Latency on User Experience and Performance in Immersive Virtual Reality Applications. In: Erik van der Spek and Stefan Göbel and Ellen Yi-Luen Do and Esteban Clua and Jannicke Baalsrud Hauge: Entertainment Computing and Serious Games, p. 57--69, Springer International Publishing, December 2019. ISBN 978-3-030-34644-7.
[GGM+19]Stefan Göbel, Alvar Gamez-Zerban, Philipp Müller, Thomas Tregel, Andreas Gilbert, Jason Christian, David Schmoldt:
SG4Mobility: Educational Game for Environment-Friendly Mobility Behaviour. In: Proceedings of the 13th European Conference on Games based Learning, p. 261-270, academic conferences, October 2019.
https://www.academic-conferences.org/conferences/ecgbl/.
[CZZ+19]Polona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel:
Development of a Directed Teleport Function for Immersive Training in Virtual Reality. In: VS-Games: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), p. 1-8, October 2019. ISBN 978-1-7281-4540-2.
[Gö19]Stefan Göbel:
SG4Mobility – Serious Games and Gamification Principles for Environment-friendly Mobility Behavior. In: Proceedings GSGS 2019, p. 4, July 2019.
https://gsgs.ch/.
[TMGS19]Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Looking for Charizard: applying the orienteering problem to location-based games. In: The Visual Computer, July 2019. ISSN 0178-2789.
https://doi.org/10.1007/s00371-019-01737-z.
[CAG19]Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), p. 1-8, July 2019.
[GEH+19]Michael O. Gutjahr, Wolfgang Ellermeier, Sandro Hardy, Stefan Göbel, Josef Wiemeyer:
The pupil response as an indicator of user experience in a digital exercise game. In: Psychophysiology, no. 2019;e13418, p. 14, May 2019. ISSN https://doi.org/10.1111/psyp.13418.
https://doi.org/10.1111/psyp.13418.
[CGG19]Polona Caserman, Augusto Garcia-Agundez, and Stefan Göbel:
A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. In: IEEE Transactions On Visualization And Computer Graphics, May 2019.
https://ieeexplore.ieee.org/document/8695841.
[GKM+19]Stefan Göbel, Robert Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez:
Serious-Games-Forschung und -Lehre in der Informatik. In: Björn Bartholdy, Linda Breitlauch, André Czauderna, Gundolf S. Freyermuth: Games studieren – was, wie, wo? , chap. Serious-Games-Forschung und -Lehre in der Informatik, p. 613-656, transcript Verlag, March 2019. ISBN DOI: 10.14361/9783839440322-042.
[GRC+19]Augusto Garcia-Agundez, Christian Reuter, Polona Caserman, Robert Konrad, Stefan Göbel:
Identifying Cybersickness through Heart Rate Variability Alterations. In: International Journal of Virtual Reality, p. 19.1 (2019), March 2019.
[CTF+18]Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Models. In: Joint International Conference on Serious Games, p. 191-203, Springer, December 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_20.
[CCD+18]Polona Caserman, Miriam Cornel, Michelle Dieter, Stefan Göbel:
A Concept of a Training Environment for Police Using VR Game Technology. In: Joint International Conference on Serious Games, p. 175-181, Springer, December 2018.
https://link.springer.com/chapter/10.1007/978-3-030-02762-9_18.
[CGK+18]Polona Caserman, Augusto Garcia‐Agundez, Robert Konrad, Stefan Göbel, Ralf Steinmetz:
Real‐time body tracking in virtual reality using a Vive tracker. In: Springer Virtual Reality, vol. 23, no. 2, p. 155-168, December 2018.
http://link.springer.com/article/10.1007/s10055-018-0374-z.
[KTG18]Robert Konrad, Thomas Tregel, Stefan Göbel:
Game Design Principles in a Game Programming Framework. In: Stefan Göbel et al.: Serious Games - 4th Joint International Conference, JCSG 2018, vol. LNCS 11243, p. 248-252, Springer LNCS, December 2018.
[TGK+18]Thomas Tregel, Andreas Gilbert, Robert Konrad, Petra Schäfer, Stefan Göbel:
Examining approaches for mobility detection through Smartphone Sensors. In: Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman: Proceedings of the 4th Joint International Conference on Serious Games, p. 217- 228, Springer, December 2018. ISBN 978-3-030-02761-2.
[TGS18]Thomas Tregel, Stefan Göbel, Ralf Steinmetz:
Role-based Multiplayer Content Online Adaptation in Large-scale Scenarios. October 2018.
[GVK18]Stefan Göbel, Sabrina Vogt, Robert Konrad:
Serious Games Information Center. In: Proceedings ECGBL 2018, October 2018.
[TMGS18]Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Where's Pikachu: Route Optimization in Location-Based Games. In: Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, p. 81 - 87, IEEE, October 2018. ISBN 978-1-5386-7123-8.

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