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[GTSG19]Andreas Gilbert, Thomas Tregel, Petra Schäfer, Stefan Göbel:
Förderung von umweltfreundlichen Verkehrsmitteln durch Gamificatioon und Serious Games. In: BIH Köln, September 2018.
[KGSR18]Martin Knöll, Stefan Göbel, Ralf Steinmetz, Annette Rudolph-Cleff:
Digitalplatz - Fünf Thesen zu einer digital-gestützten Stadtgestaltung & neuen Mobilität. In: Christian Holl, Felix Nowak, Kai Vöckler, Peter Cachola Schmal: Living the Region, p. 118-124, Wasmuth, June 2018.
[GOK+18]Augusto Garcia-Agundez, Tobias Ochs, Robert Konrad, Polona Caserman, Stefan Göbel:
Eye Aspect Ratio based Blink Rate detection and its potential use for Parkinsons Disease. In: IWBBIO 2018 - 6th International Work-Conference on Bioinformatics and Biomedical Engineering, May 2018.
[GBW18]Stefan Göbel et al.:
Serious Games Metadata Format (DIN SPEC 91380). May 2018.
www.beuth.de (keyword: DIN SPEC 91380).
[FKH+18]Florian Feldwieser, Joern Kiselev, Sandro Hardy, Augusto Garcia-Agundez, Cornelia Eicher, Elisabeth Steinhagen-Thiessen, Stefan Göbel:
Evaluation of biofeedback based bridging exercises on older adults with low back pain: A randomized controlled trial. In: Physiotherapy Practice and Research, vol. 39, no. 1, p. 15-25, January 2018.
https://content.iospress.com/articles/physiotherapy-practice-and-research/ppr109.
[KCGS17]Robert Konrad, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Conceptual Approach Towards Recursive Hardware Abstraction Layers. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T.: Serious Games – Third Joint International Conference, JCSG 2017, vol. 10622, p. 284-295, Springer LNCS, November 2017. ISBN 978-3-319-70111-0.
[TRGS17]Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz:
Geodata Classification for Automatic Content Creation in Location-based Games. In: Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira Jannicke Baalsrud Hauge, Tim Marsh: Proceedings of the 3rd Joint International Conference on Serious Games, p. 212 - 223, Springer, November 2017. ISBN 978-3-319-70110-3.
[SG17]Laila Shoukry, Stefan Göbel:
Storyplay Multimodal: A Research Tool for the Multimodal Evaluation of Serious Games. In: Dr Maja Pivec, Dr Josef Gründler: Proceedings of the 11th European Conference on Games Based Learning , p. 577-584, Academic Conferences and Publishing International Limited, October 2017. ISBN 978-1-911218-57-9.
http://www.academic-conferences.org/download/18694/.
[TAGS17]Thomas Tregel, Johannes Alef, Stefan Göbel, Ralf Steinmetz:
Towards Multiplayer Content Online Adaptation using Player Roles and their Interactions. In: Dr Maja Pivec, Dr Josef Gründler: Proceedings of The 11th European Conference on Games Based Learning, p. 677 - 686, Academic Conferences and Publishing International Limited, October 2017. ISBN 978-1-911218-56-2.
[GWC+17]Augusto Garcia-Agundez, Aiko Westmeier, Polona Caserman, Robert Konrad, Stefan Göbel:
An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness. In: Joint International Conference on Serious Games, Joint International Conference on Serious Games, p. 203-211, Springer, October 2017.
https://link.springer.com/chapter/10.1007/978-3-319-70111-0_19.
[GKR+17]Stefan Göbel, Steffen Klee, Alexandros Roussos, Jan Frederik Liebig, Jan Müller and André Markard:
Case Study: Bunkerscape: Using the RAGE Assets ReaderBench and RAGE Analytics for the Creation of a Text Adventure. In: ECGBL 2017 11th European Conference on Game-Based Learning, p. 204, Academic Conferences and publishing limited, October 2017.
[GFC+17]Augusto Garcia-Agundez, Ann-Kristin Folkerts, Polona Caserman, Robert Konrad, Stefan Göbel, Elke Kalbe:
PDDanceCity: An Exergame for Patients with Idiopathic Parkinson’s Disease and Cognitive Impairment. In: Mensch und Computer 2017 - Tagungsband, September 2017.
https://dl.gi.de/handle/20.500.12116/3298.
[SG17-2]Laila Shoukry, Stefan Göbel:
Reasons and Responses: A Multimodal Serious Games Evaluation Framework. In: IEEE Transactions on Emerging Topics in Computing, vol. PP, no. 99, p. 1-1, August 2017. ISSN 2168-6750.
http://ieeexplore.ieee.org/iel7/6245516/6558478/08007225.pdf.
[Gö17]Stefan Göbel, Ralph Maddison:
Serious Games for Health: The Potential of Metadata. In: Games for Health Journal, vol. 6, no. 1, p. 49-56, February 2017. ISSN doi:10.1089/g4h.2016.0034.
http://online.liebertpub.com/doi/abs/10.1089/g4h.2016.0034.
[GDG17]Augusto Garcia-Agundez, Tim Dutz, Stefan Göbel:
Adapting smartphone-based photoplethysmograpy to suboptimal scenarios. In: Physiological Measurement, vol. 38, no. 2, p. 219-232, January 2017.
http://iopscience.iop.org/article/10.1088/1361-6579/aa51db/meta.
[TRGS16]Thomas Tregel, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Generating Multiplayer Games for Interaction Learning using Game Design Patterns. In: Thomas Connolly, Liz Boyle: Proceedings of The 10th European Conference on Games Based Learning, p. 686 - 695, Academic Conferences and Publishing International Limited, October 2016. ISBN 978-1-911218-09-8.
[Gö16]Stefan Göbel:
Serious Games - Second Joint International Conference. In: Marsh, T., Ma, M., Oliveira, M.F., Baalsrud Hauge, J., Göbel, S., Springer LNCS, September 2016.
http://www.springer.com/de/book/9783319458403.
[DGK+16]Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig:
Entertainment Computing and Serious Games - International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers.. In: Dörner, R., Göbel, S., Kickmeier-Rust, M., Masuch, M., Zweig, K.A., Springer International Publishing, September 2016. ISBN 978-3-319-46151-9.
http://www.springer.com/de/book/9783319461519.
[DGEW16]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Serious Games - Foundations, Concepts and Practice. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J., Springer International Publishing, August 2016. ISBN 978-3-319-40611-4.
http://www.springer.com/de/book/9783319406114.
[GW16]Stefan Göbel, Viktor Wendel:
Personalization and Adaptation. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J.: Serious Games - Foundations, Concepts and Practice, chap. 7, p. 161-210, Springer International Publishing, August 2016. ISBN 978-3-319-40611-4.
http://www.springer.com/de/book/9783319406114.

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