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[GHKE16]Stefan Göbel, Oliver Hugo, Michael Kickmeier-Rust, Simon Egenfeldt-Nielsen:
Serious Games - Economic and Legal Issues. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J.: Serious Games - Foundations, Concepts and Practice, chap. 11, p. 303-318, Springer International Publishing, August 2016. ISBN 978-3-319-40611-4.
http://www.springer.com/de/book/9783319406114.
[Gö160]Stefan Göbel:
Serious Games Application Examples. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J.: Serious Games - Foundations, Concepts and Practice, chap. 12, p. 319-405, Springer International Publishing, August 2016.
http://www.springer.com/de/book/9783319406114.
[DGEW16-2]Ralf Dörner, Stefan Göbel, Wolfgang Effelsberg, Josef Wiemeyer:
Introduction. In: Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J.: Serious Games - Foundations, Concepts and Practice, chap. 1, p. 1-34, Springer International Publishing, August 2016. ISBN 978-3-319-40611-4.
http://www.springer.com/de/book/9783319406114.
[DGH+16]Tim Dutz, Augusto Garcia-Agundez, Sandro Hardy, Stefan Göbel, Ralf Steinmetz:
Towards Effective Interventive Health Applications: On the Problem of User Triggering. In: DAPI 2016: Distributed, Ambient and Pervasive Interactions, p. 245-256, Springer, June 2016.
https://link.springer.com/chapter/10.1007/978-3-319-39862-4_23.
[GSDG16]Augusto Garcia-Agundez, Saroj Sharma, Tim Dutz, Stefan Göbel:
Ein Smartphone-basiertes Framework für Patientenfernüberwachung. In: Mensch und Computer 2016 – Workshopband, May 2016.
https://dl.gi.de/handle/20.500.12116/273.
[HHWG15]Katrin Hoffmann, Sandro Hardy, Josef Wiemeyer, Stefan Göbel:
Personalized Adaptive Control of Training Load in Cardio-Exergames - A Feasibility Study. In: Games for Health Journal, vol. 4, no. 6, p. 470-479, December 2015.
http://online.liebertpub.com/doi/pdfplus/10.1089/g4h.2014.0073.
[WKG+15]Viktor Wendel, Stefan Krepp, Michael Gutjahr, Stefan Göbel, and Ralf Steinmetz:
Game Mastering in Collaborative Serious Games: A Novel Approach for Instructor Support in Multiplayer Serious Games. In: International Journal of Game-based Learning, vol. 5, no. 4, p. 23, October 2015. ISSN 10.4018/IJGBL.2015100103.
http://www.igi-global.com/article/game-mastering-in-collaborative-serious-games/134063.
[RGS15-2]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Approximating Balance in collaborative Multiplayer Games. In: Robin Munkvold and Line Kolås: Proceedings of the 9th European Conference on Games Based Learning, p. 449-455, Academic Conferences Limited, October 2015. ISBN 978-1-910810-58-3.
[WBH+15]Viktor Wendel, Marc-André Bär, Robert Hahn, Benedict Jahn, Max Mehltretter, Stefan Göbel, Ralf Steinmetz:
A method for automatic situation recognition in collaborative multiplayer Serious Games. In: EAI Endorsed Transactions, vol. 1, no. e4, p. 10, July 2015. ISSN 2034-8800.
[RGS15]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets. In: Foundations of Digital Games 2015, p. 9, June 2015.
https://www.kom.tu-darmstadt.de/papers/RGS15-1.pdf.
[SCGS15]Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz:
Blitzmerker: Learning Idioms with a Mobile Game. In: Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel: JCSG 2015, LNCS 9090 proceedings, vol. 9090, p. 77-88, Springer International Publishing, June 2015. ISBN 978-3-319-19125-6.
http://link.springer.com/chapter/10.1007%2F978-3-319-19126-3_7.
[Gö15]M. Shamim Hossain, Al-Sakib Khan Pathan, Stefan Göbel, Shawon M. Rahman, and Manzur Murshed:
Advances in Multimedia Sensor Networks for Health-Care and Related Applications. In: International Journal of Distributed Sensor Networks, vol. 2015, p. 2, June 2015.
http://dx.doi.org/10.1155/2015/596096.
[HFD+15]Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen:
ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises. In: Stefan Göbel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, Viktor Wendel: Serious Games, p. 36-47, Springer, June 2015.
[HDW+14-2]Sandro Hardy, Tim Dutz, Josef Wiemeyer, Stefan Göbel, Ralf Steinmetz:
Adaptation und Personalisierung in RehaGames. In: Neurologie & Rehabilitation, vol. 4, p. 187-194, December 2014.
[WAGS14]Viktor Wendel, Johannes Alef, Stefan Göbel, Ralf Steinmetz:
A method for simulating players in a collaborative multiplayer Serious Game. In: ACM : SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games, p. 15-20, November 2014. ISBN 978-1-4503-3121-0.
http://dl.acm.org/citation.cfm?id=2656719.2656723.
[SGS14-2]Laila Shoukry, Stefan Göbel, Ralf Steinmetz:
Learning Analytics and Serious Games: Trends and Considerations. In: SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games, p. 21-26, ACM, November 2014. ISBN 978-1-4503-3121-0.
http://dl.acm.org/citation.cfm?id=2656729.
[HKD+14]Sandro Hardy, Angelika Kern, Tim Dutz, Christoph Weber, Stefan Göbel, Ralf Steinmetz:
What Makes Games Challenging? - Considerations on How to Determine the "Challenge" Posed by an Exergame for Balance Training. In: ACM: Proceedings of the 2014 ACM International Workshop on Serious Games , p. 57-62, ACM, November 2014. ISBN 978-1-4503-3121-0.
[MF14]Florian Mehm, Alexander Hendrich, Daniel Kauth, Stefan Göbel, Ralf Steinmetz:
Procedural Content Generation in Educational Game Authoring Tools. In: Proceedings of the European Conference on Game-Based Learning, Academic Conferences Limited, October 2014.
[WBH+14]Viktor Wendel, Marc-André Bär, Robert Hahn, Benedict Jahn, Max Mehltretter, Stefan Göbel, Ralf Steinmetz:
Automatic situation recognition in collaborative multiplayer Serious Games. In: Academic Conferences Limited: Proceedings of the 7th European Conference on Game-based Learning , p. 610-619, acpi, October 2014. ISBN 978-1-910309-55-1.
[RTM+14]Christian Reuter, Thomas Tregel, Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Rapid Prototyping for Multiplayer Serious Games. In: Carsten Busch: Proceedings of the 8th European Conference on Games Based Learning, p. 478-486, Academic Conferences Limited, October 2014. ISBN 978-1-910309-55-1.

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