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[KKN+14]Martin Knöll, Johannes Konert, Katrin Neuheuser, Sandro Hardy, Tim Dutz, Michael Gutjahr, Annette Rudolph-Cleff, Joachim Vogt, Stefan Göbel:
Interdisciplinary Course on Urban Health Games. In: Proceedings of the 1st Workshop on Smart City Learning, European Conference on Technology Enhanced Learning (EC-TEL), p. 5, September 2014.
http://www.mifav.uniroma2.it/inevent/events/sclo_ectel2014/index.php?s=201&a=362.
[SGGS14]Laila Shoukry, Stefan Göbel, Galal H. Galal-Edeen, Christian Sturm:
Conducting Evaluation Studies of Mobile Games with Preschoolers. In: Christoph Rensing, Stephan Trahasch: Proceedings of DeLFI Workshops 2014, vol. 1227, p. 262-269, CEUR Workshop Proceedings, September 2014. ISBN 1613-0073.
http://ceur-ws.org/Vol-1227/paper53.pdf.
[SGS14]Laila Shoukry, Stefan Göbel, Ralf Steinmetz:
Towards Mobile Multimodal Learning Analytics . In: Learning Analytics for and in Serious Games - Workshop, EC-TEL 2014, p. 16, September 2014.
http://css-kmi.tugraz.at/mkrwww/leas-box/downloads/ectel14_booklet.pdf#page=18.
[RWGS14]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Design Patterns for Collaborative Player Interactions. In: Staffan Björk, Annika Waern: <Verb that ends in ‘ing’> the <noun> of Game <plural noun> - Proceedings of DiGRA 2014, p. 16, August 2014.
http://www.digra.org/digital-library/publications/game-design-patterns-for-collaborative-player-interactions/.
[GMW+14]Stefan Göbel, Florian Mehm, Viktor Wendel, Johannes Konert, Sandro Hardy, Christian Reuter, Michael Gutjahr, Tim Dutz:
Erstellung, Steuerung und Evaluation von Serious Games. In: Informatik Spektrum, vol. 37, no. 6, p. 547-557, August 2014. ISSN 0170-6012, DOI 10.1007/s00287-014-0824-2.
[KGGS14]Johannes Konert, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Modeling the Player: Predictability of the Models of Bartle and Kolb Based on NEO-FFI (Big5) and the Implications for Game Based Learning. In: International Journal of Game-Based Learning, vol. 4, no. 2, p. 36-50, July 2014. ISSN 2155-6849.
http://www.igi-global.com/article/modeling-the-player/116518.
[DHB+14]Tim Dutz, Sandro Hardy, Martin Knöll, Stefan Göbel, Ralf Steinmetz:
User Interfaces of Mobile Exergames. In: Masaaki Kurosu: 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III, vol. 8512, p. 244-255, Springer, June 2014. ISBN 978-3-319-07226-5 (Print) & 978-3-319-07227-2 (Online).
[HDW+14]Sandro Hardy, Tim Dutz, Josef Wiemeyer, Stefan Göbel, Ralf Steinmetz :
Framework for personalized and adaptive game-based training programs in health sport (in Print). In: Multimedia Tools and Applications, vol. 74, no. 14, p. 5289-5311, May 2014. ISSN 1380-7501.
http://link.springer.com/article/10.1007%2Fs11042-014-2009-z.
[WGGS14]Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Instructor Support in Collaborative Multiplayer Serious Games for Learning - Game Mastering in the Serious Game ’Woodment’. In: Proceedings of the 6th International Conference on Computer Supported Education, vol. 3, p. 49-56, SciTePress, April 2014. ISBN 978-989-758-022-2.
[HWHG14]Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Göbel:
Personalized adaptive control of training load in exergames from a sport-scientific perspective (accepted for publication). In: Games for Training, Education, Health and Sports, vol. 8395, p. 129-140, Springer International Publishing, April 2014. ISBN 978-3-319-05972-3.
[KGS14]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Video Game Personalization via Social Media Participation. In: Proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014, vol. 8395, p. 35-46, Springer LNCS, April 2014. ISBN 978-3-319-05971-6.
http://link.springer.com/chapter/10.1007/978-3-319-05972-3_5.
[KBGS14]Johannes Konert, Dimitrij Burlak, Stefan Göbel, Ralf Steinmetz:
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lerngruppen in E-Learning-Szenarien. In: i-com: Zeitschrift für interaktive und kooperative Medien, vol. 13, no. 1, p. 70-81, April 2014. ISSN 2196-6826.
[RGS14]Christian Reuter, Stefan Göbel, Ralf Steinmetz:
A Collection of Collaborative Player Interaction Patterns. February 2014.
ftp://ftp.kom.tu-darmstadt.de/TR/KOM-TR-2014-01.pdf.
[HRG+14]Sandro Hardy, Christian Reuter, Stefan Göbel, Ralf Steinmetz, Gisa Baller, Elke Kalbe, Abdelkarim El Moussaoui, Sven Abels, Susanne Dienst, Mareike Dornhöfer, Madjid Fathi:
NeuroCare – Personalization and Adaptation of Digital Training Programs for Mild Cognitive Impairments. In: AAL-Kongress 2014, Tagungsband, VDE-Verlag, January 2014.
[KDHG14]Martin Knöll, Tim Dutz, Sandro Hardy, Stefan Göbel:
Urban Exergames – how architects and serious gaming researchers collaborate on digital games that make you move [accepted for publication]. In: Minhua Ma, Lakhmi Jain, Anthony Whitehead, Paul Anderson: Virtual and Augmented Reality in Healthcare 1, vol. 68, chap. 11, p. 191-207, Springer, January 2014. ISBN 978-3-642-54816-1.
[DMM+13]Tim Dutz, Martin Majewski, Stefanie Müller, Andreas Braun, Johannes Konert, Felix Kamieth, Henrik Rieß, Antonija Mrsic Carl, Denise Bender, Verena Brückner, Peter Klein, Reiner Wichert, Stefan Göbel, Ralf Steinmetz:
inDAgo – ein Mobilitätsunterstützungssystem für Senioren auf dem Weg in die Praxis (accepted for publication). December 2013.
[KDHG13]Martin Knöll, Tim Dutz, Sandro Hardy, Stefan Göbel:
Active Design - How the built environment matters to mobile games for health. In: Konstantin Mitgutsch, Simon Huber, Jeffrey Wimmer, Michael Wagner, Herbert Rosenstingl: Context Matters - Exploring and Reframing Games in Context - Proceedings of the Vienna Conference 2013, p. 181-193, New Academic Press, December 2013. ISBN 978-3-7003-1864-4.
[RMGS13]Christian Reuter, Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Evaluation of Adaptive Serious Games using Playtraces and Aggregated Play Data. In: de Carvalho, Carlos Vaz and Escudeiro, Paula: Proceedings of the 7th European Conference on Games Based Learning, p. 504-511, Academic Conferences Limited, October 2013. ISBN 978-1-909507-63-0.
[WGB+13]Viktor Wendel, Michael Gutjahr, Philipp Battenberg, Roman Ness, Sebastian Fahnenschreiber, Stefan Göbel, Ralf Steinmetz:
Designing A Collaborative Serious Game For Team Building Using Minecraft. In: Carlos Vaz de Carvalho, Paula Escudeiro: Proceedings of the 7th European Conference on Game-based Learning, p. 569-578, October 2013. ISBN 978-1-909507-63-0.
[HGS13]Sandro Hardy, Stefan Göbel, Ralf Steinmetz:
Adaptable and Personalized Game-based Training System for Fall Prevention (Technical Demo Paper). In: ACM New York, NY, USA ©2013 : MM '13 Proceedings of the 21st ACM international conference on Multimedia , p. 431-432 , October 2013. ISBN 978-1-4503-2404-5.

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