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[DKHG13]Tim Dutz, Martin Knöll, Sandro Hardy, Stefan Göbel:
Calm Gaming: How Mobile Devices Could Change the Face of Serious Gaming. In: i-com, vol. 12, no. 2, p. 25-31, October 2013. ISSN (Online) 2196-6826, (Print) 1618-162X.
[KBGS13]Johannes Konert, Dmitrij Burlak, Stefan Göbel, Ralf Steinmetz:
GroupAL: ein Algorithmus zur Formation und Qualitätsbewertung von Lergruppen in E-Learning-Szenarien mittels n-dimensionaler Gütekriterien. In: Breitner, Andreas and Rensing, Christoph: Proceedings der Deutschen E-Learning Fachtagung (DeLFI), p. 71-82, Köllen, September 2013. ISBN 9783885796121.
[KGS13-2]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Player and Learner Models: Independency of Bartle, Kolb and BFI-K (Big5). In: Thomas Connolly, Patrick Felicia, Grace Neville, Sabin Tabirca: Proceedings of the 7th European Conference on Games Based Learning (ECGBL), p. 329-335, Academic Bookshop, September 2013. ISBN 9781909507630.
[KGS13-3]Johannes Konert, Nico Gerwien, Stefan Göbel, Ralf Steinmetz:
Bringing Game Achievements and Community Achievements Together. In: Thomas Connolly, Patrick Felicia, Grace Neville, Sabin Tabirca: Proceedings of the 7th European Conference on Games Based Learning (ECGBL), p. 319-328, Academic Bookshop, September 2013. ISBN 9781909507630.
[KGS13-4]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Social Serious Games Framework. In: Susanne Boll, Susanne Maaß, Rainer Malaka: Mensch & Computer 2013 – Workshopband, p. 255-260, Oldenbourg Verlag, September 2013. ISBN 978-3-486-77855-7.
[WGGS13]Viktor Wendel, Michael Gutjahr, Stefan Göbel, Ralf Steinmetz:
Designing Collaborative Multiplayer Serious Games. In: Education and Information Technologies, vol. 2, no. 18, p. 287-308, June 2013. ISSN 1360-2357.
http://link.springer.com/article/10.1007/s10639-012-9244-6.
[MRG13]Florian Mehm, Christian Reuter, Stefan Göbel:
Authoring of Serious Games for Education. In: Wolfgang Bösche, Klaus Bredl: Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, vol. Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, IGI Global, May 2013. ISBN 9781466636736.
http://www.igi-global.com/chapter/authoring-serious-games-education/75807.
[GM13]Stefan Göbel, Florian Mehm:
Personalized, Adaptive Digital Educational Games using Narrative Game-based Learning Objects (in press). In: Wolfgang Bösche, Klaus Bredl: Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, IGI Global, May 2013. ISBN 9781466636736.
http://www.igi-global.com/chapter/personalized-adaptive-digital-educational-games/75808.
[MGS13]Florian Mehm, Stefan Göbel, Ralf Steinmetz:
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes. In: International Journal of Game-Based Learning, vol. 3, no. 1, p. 63-79, May 2013. ISSN 2155-6849.
http://www.igi-global.com/article/authoring-tool-educational-adventure-games/77316.
[WAGS13-2]Viktor Wendel, Sebastian Ahlfeld, Stefan Göbel, Ralf Steinmetz:
Rule-based Automatic Adaptation of Collaborative Multiplayer Serious Games - Supporting Instructors in Game-based Learning Scenarios. In: Proceedings of the 5th International Conference on Computer-supported Education, p. 536-547, SciTePress, May 2013. ISBN 978-989-8565-53-2.
[KWRG13]Johannes Konert, Viktor Wendel, Kristina Richter, Stefan Göbel:
Collaborative Learning and Game Mastering in Multiplayer Games. In: Klaus Bredl, Wolfgang Bösche: Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, chap. 6, p. 85-104, IGI Global, March 2013. ISBN 9781466636736.
http://www.igi-global.com/chapter/collaborative-learning-game-mastering-multiplayer/75809.
[GGH13]Stefan Göbel, Michael Gutjahr, Sandro Hardy:
Evaluation of Serious Games. In: Bredl, K. & Bösche, W., vol. Serious Digital Games, MUVE and MMORPG in Adult Education and Health Care: Research, Reviews, Case Studies, and Lessons Learned, p. 1-2, IGI-Global, February 2013.
[KDW+13]Felix Kamieth, Tim Dutz, Pia Weiss, Stefanie Müller, Christian Reuter, Reiner Wichert, Peter Klein, Stefan Göbel:
Navigationsassistenz für ältere Menschen im öffentlichen Nahverkehr. In: Lebensqualität im Wandel von Demografie und Technik - 6. Deutscher AAL-Kongress mit Ausstellung, VDE Verlag, January 2013.
[KGS12]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Towards Social Serious Games. In: Thomas Connolly, Patrick Felicia, Grace Neville, Sabin Tabirca: Proceedings of the 6th European Conference on Games Based Learning (ECGBL), vol. 1, no. 1, Academic Bookshop, October 2012. ISBN 978-1-908272-69-0.
[MGS12-2]Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Authoring and Re-Authoring Processes for Educational Adventure Games. In: Academic Conferences Limited: Proceedings of the 6th European Conference on Games Based Learning, Academic Conferences Limited, October 2012. ISBN 978-1-908272-69-0.
[RWGS12]Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Multiplayer Adventures for Collaborative Learning With Serious Games. In: Felicia, Patrick: Proceedings of the 6th European Conference on Games Based Learning, p. 416-423, Academic Conferences Limited, October 2012. ISBN 978-1-908272-69-0.
[WGS12]Viktor Wendel, Stefan Göbel, Ralf Steinmetz:
Game Mastering in Collaborative Multiplayer Serious Games. In: Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer: E-Learning and Games for Training, Education, Health and Sports - LNCS, vol. 7516, p. 23-34, Springer, September 2012. ISBN 978-3-642-33465-8.
[KGS12-2]Johannes Konert, Stefan Göbel, Ralf Steinmetz:
Towards a Social Game Interaction Taxonomy. In: 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings, vol. 7516 2012, p. 99-110, Springer LNCS, September 2012. ISBN 978-3-642-33465-8.
http://link.springer.com/chapter/10.1007/978-3-642-33466-5_11.
[KRM+12]Johannes Konert, Kristina Richter, Florian Mehm, Stefan Göbel, Regina Bruder, Ralf Steinmetz:
PEDALE – A Peer Education Diagnostic and Learning Environment. In: Journal of Educational Technology & Society, vol. 15, no. 4, p. 27-38, September 2012. ISSN 1176-3647.
http://www.ifets.info/issues.php?show=current.
[MKGS12]Florian Mehm, Johannes Konert, Stefan Göbel, Ralf Steinmetz:
An Authoring Tool for Adaptive Digital Educational Games. In: Carlos Delgado Kloos, Stefanie Lindstaedt, Andrew Ravenscroft, Davinia Hernández-Leo: Proceedings of the Seventh European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills, no. LNCS 7563, p. 236-249, Springer, September 2012. ISBN 978-3-642-33262-3.

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