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User Interfaces of Mobile Exergames

Key:DHB+14
Author:Tim Dutz, Sandro Hardy, Martin Knöll, Stefan Göbel, Ralf Steinmetz
Date:June 2014
Kind:In proceedings - use for conference & workshop papers
Publisher:Springer
Address:Berlin, Germany
Book title:16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III
Editor:Masaaki Kurosu
Pages:244-255
Volume:8512
ISBN:978-3-319-07226-5 (Print) & 978-3-319-07227-2 (Online)
Language:English
Number of characters:29843
Abstract:Exergames are video games that require the player to be physically active. They can be roughly grouped into two categories, namely indoor exergames that are usually being played in the confines of one's living room, and mobile exergames, which run on the user's smartphone. While indoor exergames have been able to establish themselves as a popular type of video game, mobile exergames are still far and few between. An explanation for this phenomenon may lie in the difficulty of designing good user interfaces for mobile exergames. This contribution analyzes the user interfaces of various existing mobile exergames and fitness applications, and proposes a methodology for their design.
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