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Adaptable and Personalized Game-based Training System for Fall Prevention (Technical Demo Paper)

Key:HGS13
Author:Sandro Hardy, Stefan Göbel, Ralf Steinmetz
Date:October 2013
Kind:In proceedings - use for conference & workshop papers
Organization:ACM
Book title:MM '13 Proceedings of the 21st ACM international conference on Multimedia
Editor:ACM New York, NY, USA ©2013
Pages:431-432
ISBN:978-1-4503-2404-5
Number of characters:9578
Abstract:Digital Games which incorporate movements of the player`s body in their gameplay are becoming more and more popular. An increasing number of doctors and physical therapists use such games for training exercises, although these games are not designed to achieve predefined training goals. Various studies show that the training effects of these games are small in comparison with classic exercises. Therapists request more accessible and more flexible games. In this paper we present an adaptive game for fall prevention based on the adaptation and exergame analysis framework StoryTecRT which allows the adaptation of parameters which impact accessibility, acceptance and training load of a game. This paper includes an insight into the framework and the implementation as well as first evaluation results.
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