The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.

Urban Exergames – how architects and serious gaming researchers collaborate on digital games that make you move [accepted for publication]

Author:Martin Knöll, Tim Dutz, Sandro Hardy, Stefan Göbel
Date:January 2014
Kind:In collection - use for chapters in edited books
Book title:Virtual and Augmented Reality in Healthcare 1
Editor:Minhua Ma, Lakhmi Jain, Anthony Whitehead, Paul Anderson
Abstract:This chapter presents a novel research collaboration between architects and computer scientists to investigate and develop mobile, context-­sensitive serious games for sports and health (so-­called exergames). Specifically, it describes a new approach that aims to design exergames which interact with the player’s built, topographic, and social environment in a meaningful way and presents strategies on how to integrate research on health­‐oriented urban design and planning to the design of such games. To that end, this chapter analyzes the state of the art of mobile context-­‐sensitive exergames and introduces the reader to the basics of “Active Street Design”. After recapitulating how the built environment influences physical activity such as walking, cycling, and stair climbing in everyday situations it is speculated on how to integrate best practices and guidelines from architecture into the game design process in order to create attractive and more effective exergames. The chapter is concluded with a discussion on strategies to validate the (positive) side­‐effects of urban exergames and an outline of future research directions.
Full paper (pdf)

[Export this entry to BibTeX]