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The Human Factor: A Simulation Environment for Networked Mobile Social Applications

Key:RRSS17
Author:Nils Richerzhagen, Björn Richerzhagen, Dominik Stingl, Ralf Steinmetz
Date:March 2017
Kind:In proceedings - use for conference & workshop papers
Publisher:IEEE
Book title:Proc. International Conference on Networked Systems (NetSys)
Pages:1-8
ISBN:978-1-5090-4394-1
Language:english
Keywords:B1E, C2, C3
Number of characters:42951
Research Area(s):Peer-to-Peer Networking, Mobile Networking, Communication Services
Abstract:Networked mobile social applications are becoming increasingly popular with Pokémon Go being a recent example. These applications focus on direct interaction between mobile users within close proximity. As a result, tailored communication systems have been proposed to exploit the resulting locality properties by augmenting typical cloud-based application infrastructures with local ad hoc communication. However, evaluating these communication systems is challenging: (i) client mobility heavily influences interaction and, thus, the resulting workload; (ii) a multitude of connectivity models needs to be considered for direct ad hoc communication, cellular networks, and potential Wi-Fi offloading scenarios. Consequently, we present a set of human mobility models, interaction models for networked social applications, and communication models to ease the creation of these surrounding heterogeneous scenarios for the considered communication systems. We integrate these models into a common simulation and prototyping environment, bridging the gap between mobility and network simulation and allowing the combined study of human-centric and network-centric effects. We show the applicability and resulting insights of our proposed models for two case studies: a mobile augmented reality game and a monitoring service utilizing multi-dimensional offloading.
URL:http://ieeexplore.ieee.org/document/7903955/
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