Serious Games Lecture

This website contains static information only. The lecture and exercise schedules, slides and exercise upload are permanently moved to Moodle.

Overview

  • Language: German
  • Teaching form: lecture & excercises (practical + theoretical)
  • Exam: written
  • Course cycle: summer term
  • Weekly hours: 4 (2 Lecture + 2 Exercise)
  • Credit points: 6
  • TUCaN-ID: 20-00-0366-iv Serious Games

Content

Introduction to the topic of "Serious Games": scientific and technical foundations, application areas and trends. Individual lectures include:

  • Introduction to Serious Games
  • Authoring
  • Personalization, Adaptation, Storytelling
  • Serious Games Analytics
  • Pervasive Gaming
  • Multiplayer Games
  • Procedural Content Generation
  • Game Technology
  • Virtual Reality, Cybersickness
  • Body Tracking, Interfaces/Controller
  • Artificial Intelligence
  • Games for Health
  • Best Practice: Invited Talk by a Game Developer

The exercise consists of theoretical and practical parts. Students are taught how to use the GameEngine Unity3D.

Prerequisites

  • Keen interest to explore challenging topics on serious game technologies!

Further Reading on Serious Games

For further readings about Serious Games at KOM and TUD we recommend:

Lecturer

Dr.-Ing. Stefan Göbel
Technische Universität Darmstadt
Fachgebiet Multimedia Kommunikation
Rundeturmstr. 10
64283 Darmstadt
S3/20, Raum 104

+49 6151 16-20390