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Displaying results 141 to 160 out of 809

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  • Design and Implementation of User Ability Adaptation Mechanisms in Mobile Exergames
    The behaviour model as described by BJ Fogg states that a total of three factors decide on whether a specific person P will or will not show an intended behaviour B: first, the person’s motivation m for showing the behaviour, second the person’s ability a for showing the... Completed Theses
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  • Design of a Multiplayer Framework for Mobile Exergames
    The behaviour model as described by BJ Fogg states that a total of three factors decide on whether a specific person P will or will not show an intended behaviour B: first, the person’s motivation m for showing the behaviour, second the person’s ability a for showing the... Completed Theses
    Tutor:
  • Automatic Feature Extraction from Games
    App stores for smartphones offer a large collection of games. For the classification of these games, it may be useful to extract information from the game description offered on the store. However, these listings don´t always offer enough information about games. By exploit... Completed Theses
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  • Selektion von Cloud-Rechenzentren - Entwicklung eines Heuristischen Verbesserungsverfahrens
    Completed Theses
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  • Extraction of learning targets from course descriptions
    Today for most seminars or lectures a quite detailed texttual course description is available. To provide learners with proper learning ressources (e.g. by a web-based reccourse recommender system) the first step is to know what the learner wants to achieve (i.e. learning g... Completed Theses
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  • Context-aware Ad Hoc Event Dissemination Protocols for Mobile Augmented Reality Games
    Completed Theses
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  • Context-based Adaptation of Publish/Subscribe Semantics for Mobile Applications
    Goal of this thesis is the adaptation of pub/sub semantics with the implication of moving filtering capabilities in-between mobile user devices and central infrastructure based on the current device context. This includes switching from a simple topic-based scheme where... Completed Theses
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  • Smartphone-based photoplethysmography under suboptimal conditions: adapting to real life scenarios
    Completed Theses
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  • Literature Research on Service Selection
    Topic There are two aspects about software services: There is a functional aspect describing "what does the service do". And there is non-functional aspect indicating "how does the service do what it's supposed to do" or "with which quality does the... Completed Theses
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  • Assistenz der Bildung und Begleitung von Lerngruppen in E-Learning-Szenarien unter Einsatz eines Lernmanagementsystems
    Completed Theses
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  • Location-Aware Data Aggregation and Dissemination in Mobile P2P Networks
    Due to the remarkable technical progress in the area of mobile communication and the ubiquitously available mobile wireless Internet connectivity, we experience a trend towards handheld devices (e.g., smartphones, tablet PCs, etc.). Equipped with good computational capabilit... Completed Theses
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  • Design and development of a smartphone camera-based sport performance analysis tool for application in bouldering training sessions
    Completed Theses
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  • Adaptive Monitoring for Mobile Networks in Challenged Environments
    Mobile devices with high processing capabilities – including personal smart devices such as smartphones,wearables, or tables – changed the style people interconnect today. A similar emerge of advanced com-munication technologies led to the present expectation that data a... Completed Theses
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  • Design and Development of a Collaborative Multiplayer Game using Design Patterns
    Design und Entwicklung eines kollaborativen Multiplayer-Spiels mit dem Ziel der Evaluation von Design Patterns. Dabei Anwendung und kritische Reflektion der Patterns. Completed Theses
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  • Design and implementation of a framework for Multiplayer Games with an adaptive number of players
    Design und Implementierung eines Frameworks, dass es erlaubt Spiele an eine während der Laufzeit veränderliche Anzahl von Spielern anzupassen. Dabei Behandlung von generischen (bspw. Skalierung von Kosten) und komplexen Adaptionen (bspw. das Austauschen von manuell erstell... Completed Theses
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  • Detecting deadlocks in Collaborative Multiplayer Games
    Topic Aside from being widely popular with gamers and developers alike, it has been shown that cooperative / collaborative games offer huge potential as serious games. They do not only provide additional motivation by providing the opportunity to play with friends, but also ... Completed Theses
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  • Finding solutions for Collaborative Adventure Games
    Topic Aside from being widely popular with gamers and developers alike, it has been shown that cooperative / collaborative games offer huge potential as serious games. They do not only provide additional motivation by providing the opportunity to play with friends, but also ... Completed Theses
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  • Selektion von Cloud-Rechenzentren - Entwicklung von Heuristischen Lösungsverfahren
    Completed Theses
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  • Entwicklung einer Suchmaschine für Ausschreibungen studentischer Abschlussarbeiten
    Thema Als Student kennt man das Problem: Man ist auf der Suche nach einer Abschlussarbeit, aber die Ausschreibungen befinden sich verteilt über den ganzen Campus und auf `zig verschiedenen Webseiten veröffentlicht. Die Suche wäre viel einfacher, wenn es eine zentrale An... Completed Theses
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  • Using Augmented Reality in Pervasive Urban Gaming
    Topic: Pervasive games are usually played on smartphones and are designed to integrate themselves smoothly into their player’s everyday activities, which differentiates them from classic video games played on PCs or video game consoles. Many pervasive games blend virtual ... Completed Theses
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