Will Mobile Cloud Gaming Work? Findings on Latency, Energy, and Cost
Key: LHS13-1
Author: Ulrich Lampe, Ronny Hans, Ralf Steinmetz
Date: June 2013
Kind: In proceedings
Publisher: Institute of Electrical and Electronics Engineers (IEEE)
Book title: Proceedings of the 2nd International Conference on Mobile Services (MS 2013)
Keywords: mobile; cloud; gaming; latency; energy; cost
Abstract: Mobile cloud gaming is a new and promising concept for the cloud-based delivery of video games to mobile devices in a platform-independent manner. In our ongoing work, we examine potential challenges of this service model concerning latency, energy consumption, and cost. The paper outlines our approach and presents initial results, which indicate that mobile cloud gaming could work well in wireless networks, specifically on modern smartphones, but may suffer from latency and cost issues in cellular networks.
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