Game Design Principles in a Game Programming Framework
Key: KTG18-1
Author: Robert Konrad, Thomas Tregel, Stefan Göbel
Date: November 2018
Kind: In proceedings
Publisher: Springer LNCS
Book title: Serious Games - 4th Joint International Conference, JCSG 2018
Keywords: Kha · Kore · Game programming · Game engines
Abstract: Programming game engines threatens to become an elitist activity with the industry split between the professional studios which are pushing for more direct but also more difficult to program hardware access and hobbyists using ready-made game-engines with little focus on understanding their inner workings. This paper presents an attempt to make game engine programming more accessible via a game programming framework which focuses explicitly on the programmers learning path in a similar manner to how video games are typically designed.

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