Dynamic Voice Communication Support for Multiplayer Online Games
Key: HBRS08-1
Author: Tomas Hildebrandt, Sonja Bergsträßer, Christoph Rensing, Ralf Steinmetz
Date: October 2008
Kind: In proceedings
Publisher: ACM
Book title: Netgames 2008, 7th Annual Workshop on Network and Systems Support for Games
Keywords: networked gaming, voice communication, strategy support
Abstract: Voice communication has become an important part of interaction between players in many Multiplayer Online Games (MOGs). Successful team play, especially in MOGs, depends on fast perception of and adaptation to the opponent’s actions. Current voice communication tools utilize a single chat room for all team members. However several tactical situations require communication within sub groups which would interfere with other important group communication e.g. constant reporting of a state. Additionally it is important that a team or tactics leader is able to overlook the game situation and to instruct all team members. There is a need to provide parallel dynamic communication to support current MOG scenarios demanding hierarchical grouping, group sizes with more than just a few participants and handling of tactical as well as rapidly changing game situations. We have developed a concept to support dynamic voice communication and implemented a tool which is suited to support communication in different game situations and is easily pluggable on existing voice communication tools. Our solution supports template based pre-planning and adaptation to different game situations in real time.
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