Case Study: Bunkerscape: Using the RAGE Assets ReaderBench and RAGE Analytics for the Creation of a Text Adventure
Key: GKR+17-1
Author: Stefan Göbel, Steffen Klee, Alexandros Roussos, Jan Frederik Liebig, Jan Müller and André Markard
Date: October 2017
Kind: In proceedings
Publisher: Academic Conferences and publishing limited
Book title: ECGBL 2017 11th European Conference on Game-Based Learning

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