Story Pacing in Interactive Storytelling
Key: GaaF06-1
Author: Stefan Göbel et al.
Date: January 2006
Kind: @conference
Book title: Technologies for E-Learning and Digital Entertainment
Keywords: Digital storytelling, Timing control paradigms, Story engine, Story generation, Storytelling platforms
Abstract: This paper discusses timing and pacing issues in Interactive Storytelling applications at the conceptual level. Herein, aspects of both, the authoring process and the experiencing of interactive stories are considered. Undoubtedly, interactive stories and Interactive Storytelling applications provide a huge potential as basis for any kind of dialogue based, game based, or 'serious' edutainment application. On the other hand - and in contrast to linear, pre-scripted and less interactive applications, such as films, books or life performances - the challenge of developing applications based on interactive stories lies in the interactivity and possible 'free scenes'. By free scenes we refer to interactive elements such as chatting with a virtual character, 'playing' with an interactive installation in a museum, or performing on-site rallies ('unguided' tours), enabling users to interactively explore the content space and acquire knowledge in their individual style and pace.

The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.