Making Social Serious Games: Enabling Knowledge Exchange with a Peer Education approach
Key: KGS11-1
Author: Johannes Konert, Stefan Göbel, Ralf Steinmetz
Date: May 2011
Kind: In proceedings
Book title: Proceedings of the SOCIAL GAME STUDIES WORKSHOP
Keywords: Social Games, Serious Games, Knowledge Exchange, Ad-Hoc Communities of Interest, Peer Education
Abstract: Serious Games are useful in many application areas, but all of these games – even those already connected to Online Social Networks – lack the support for con-text-aware exchange of knowledge between the play-ers. This can lead to frustration, if game challenges are not solved and players feel left alone. An approach that records in-game solutions, interconnects players and provides this content as context-related help, can be a solution for this information diffusion problem. We pro-pose such an approach for the interconnection of fic-tional game problems and real community knowledge.
View Full paper (PDF) | Download Full paper (PDF)

The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.