Towards Social Serious Games
Key: KGS12-1
Author: Johannes Konert, Stefan Göbel, Ralf Steinmetz
Date: October 2012
Kind: In proceedings
Publisher: Academic Bookshop
Book title: Proceedings of the 6th European Conference on Games Based Learning (ECGBL)
Abstract: Serious Games for Learning provide a pedagogically thoroughly designed game play experience. Still players need to pause the game when they are stuck with a misunderstood game quest and seek for help in less structured sources like online bulletin boards or in a talk with other players. The knowledge exchange about approaches to game quests, the game play personalization and interactivity can be enhanced by adding Social (Game) functionality to Serious Games. User-generated content is then provided to other players in game and solutions can be discussed and assessed (Peer Education concepts). The proposed middleware GENIUS provides game developers with the methods to use Peer Education concepts for Knowledge Sharing in Serious Games.
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