Video Game Personalization via Social Media Participation
Key: KGS14-1
Author: Johannes Konert, Stefan Göbel, Ralf Steinmetz
Date: April 2014
Kind: In proceedings
Publisher: Springer LNCS
Book title: Proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014
Keywords: Social Serious Games, Middleware, Adaptation, Personalization, Social Media, Influencing
Abstract: Social Media and user-generated content can be used as a ‘call for action’ to let users contribute content to other users’ multimedia experience. If combined with Serious Games and used for knowledge exchange among peers, Social Media content can be used to influence and enrich one’s gameplay experience as well as raise attention of connected persons in an Online Social Network (OSN) environment. In this paper we will describe the technical setup of a serious game connected to an OSN (here: facebook) via a social communication middleware. Befriended persons that are currently online can contribute content to specific calls from the game via a dynamically generated web interface that is linked to published notifica-tions in the OSN. Results of a first study show that both, game player and connected people of the OSN, appreciate the personalization and participation via user-generated content that is integrated into the game play.
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