Learning Analytics and Serious Games: Trends and Considerations
Key: SGS14-2
Author: Laila Shoukry, Stefan Göbel, Ralf Steinmetz
Date: November 2014
Kind: In proceedings
Publisher: ACM
Book title: SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games
Abstract: This paper reviews the current status of Learning Analytics with special focus on their application in Serious Games. After presenting the advantages of incorporating Learning Analytics into game-based learning applications, different aspects regarding the integration process including modeling, tracing, aggregation, visualisation, analysis and employment of gameplay data are discussed. Associated challenges in this field as well as examples of best practices are also examined.
View Full paper (PDF) | Download Full paper (PDF)
Official URL

The documents distributed by this server have been provided by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, not withstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author's copyright. These works may not be reposted without the explicit permission of the copyright holder.