A method for simulating players in a collaborative multiplayer Serious Game
Key: WAGS14-1
Author: Viktor Wendel, Johannes Alef, Stefan Göbel, Ralf Steinmetz
Date: November 2014
Kind: In proceedings
Book title: SeriousGames '14 Proceedings of the 2014 ACM International Workshop on Serious Games
Keywords: Serious Games, Adaptation, Player Simulation
Abstract: Multiplayer Serious Games are a promising concept to combine the features of Serious Games with the concept of collaborative learning. Multiplayer games, however, are hard to model, especially as interaction between players is often hard to predict. For the design of multiplayer Serious Games, especially considering adaptation algorithms for multiplayer Serious Games, exhaustive tests are desirable. As real players are often hard to obtain, simulation of players might be a solution. In this paper we propose an approach to simulate human player behavior in collaborative multiplayer Serious Games. Our approach considers behavior in terms of gaming (player model), learning (learner model), and collaboration and teamwork (interaction model). The aim of our model is to have a sound foundation of realistic player behavior as a basis for evaluation of adaptation mechanisms in collaborative multiplayer Serious Games. We implemented our approach as an extension of the collaborative multiplayer Serious Game 'Escape From Wilson Island' and carried out a rst evaluation. The results are promising as they indicate that it is possible to soundly and reproducibly simulate player behavior based on a player model, player skills as well as on teamwork and communication.
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