Veröffentlichungen (Thomas Tregel)
zurück

[SFZT22-1] Tim Steuer, Anna Filighera, Gianluca Zimmer, Thomas Tregel:
What Is Relevant for Learning? Approximating Readers’ Intuition Using Neural Content Selection. In: Artificial Intelligence in Education, p. 505-511, Springer International Publishing, August 2022.
[FTS+22-1]
PDF
Anna Filighera, Joel Tschesche, Tim Steuer, Thomas Tregel, Lisa Wernet:
Towards Generating Counterfactual Examples as Automatic Short Answer Feedback. In: Artificial Intelligence in Education, p. 206--217, Springer International Publishing, August 2022, ISBN 978-3-031-11644-5.
[SFM+22-1] Tim Steuer, Anna Filighera, Nina Mouhammad, Gianluca Zimmer, Thomas Tregel:
Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora. In: International Conference on Advanced Learning Technologies (ICALT), p. 379-383, July 2022.
[FBST22-1]
PDF
Anna Filighera, Leonard Bongard, Tim Steuer, Thomas Tregel:
Towards A Vocalization Feedback Pipeline for Language Learners. In: 2022 International Conference on Advanced Learning Technologies (ICALT), p. 248-252, IEEE, July 2022.
[SFT22-1] Tim Steuer, Anna Filighera, Thomas Tregel:
Investigating Educational and Noneducational Answer Selection for Educational Question Generation. In: IEEE Access, June 2022.
[SFTM22-1] Tim Steuer, Anna Filighera, Thomas Tregel, André Miede:
Educational Automatic Question Generation Improves Reading Comprehension in Non-native Speakers: A Learner-Centric Case Study. In: Frontiers in Artificial Intelligence, June 2022.
[AGK+21-1] Philipp Achenbach, Yasmin Göksu, Timo Kullmann, Thomas Tregel, Stefan Göbel:
Towards handshape identification for automatic gesture recognition using sign notation systems. In: Proceedings of the 8th European Conference on Social Media ECSM 2021, p. 307-315, June 2021.
[AMW+21-1]
PDF
Philipp Achenbach, Philipp Müller, Tobias Wach, Thomas Tregel, Stefan Göbel:
Rock beats Scissor: SVM based gesture recognition with data gloves. In: 2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events (PerCom Workshops), p. 617-622, March 2021, ISBN 978-0-7381-4348-4/21/$31.00.
[MAM+20-1]
PDF
Philipp Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel:
Flex your muscles: EMG-based serious game controls. In: Serious Games. JCSG 2020. Lecture Notes in Computer Science, p. 230 - 242, Springer, October 2020.
[TDH+20-1] Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel:
StreetConqAR: Augmented Reality Anchoring in Pervasive Games. In: Serious Games. JCSG 2020. Lecture Notes in Computer Science, p. 3 - 16, Springer, October 2020.
[TSN+20-1] Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel:
Costs to Compete - Analyzing Pay to Win Aspects in Current Games. In: Serious Games. JCSG 2020. Lecture Notes in Computer Science, p. 177 - 192, Springer, October 2020.
[GSTG20-1] Andreas Gilbert, Petra Schäfer, Thomas Tregel, Stefan Göbel:
Förderung von umweltfreundlichen Verkehrsmitteln durch Gamification und Serious Games. In: Neue Dimensionen der Mobilität, p. 745-753, Springer Gabler, May 2020, ISBN 978-3-658-29745-9.
[TLG19-1] Thomas Tregel, Felix Leber, Stefan Göbel:
Incentivise me: Smartphone-based mobility detection for pervasive Games. In: Entertainment Computing and Serious Games. ICEC-JCSG 2019. Lecture Notes in Computer Science, p. 470 - 476, Springer, October 2019.
[GGM+19-1] Stefan Göbel, Alvar Gamez-Zerban, Philipp Müller, Thomas Tregel, Andreas Gilbert, Jason Christian, David Schmoldt:
SG4Mobility: Educational Game for Environment-Friendly Mobility Behaviour. In: Proceedings of the 13th European Conference on Games based Learning, p. 261-270, academic conferences, October 2019.
[GKM+19-1] Stefan Göbel, Robert Konrad, Florian Mehm, Polona Caserman, Thomas Tregel, Augusto Garcia-Agundez:
Serious-Games-Forschung und -Lehre in der Informatik. In: Games studieren – was, wie, wo? , p. 613-656, transcript Verlag, March 2019, ISBN DOI: 10.14361/9783839440322-042.
[GFK+19-1]
PDF
Augusto Garcia-Agundez, Ann-Kristin Folkerts, Robert Konrad, Polona Caserman, Thomas Tregel, Mareike Goosses, Stefan Göbel, Elke Kalbe:
Recent Advances in rehabilitation for Parkinson's Disease with Exergames: A Systematic Review. In: Journal of Neuroengineering and Rehabilitation, 1, February 2019.
[GGT+18-1] Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Springer, November 2018, ISBN 978-3-030-02761-2.
[TGK+18-1]
PDF
Thomas Tregel, Andreas Gilbert, Robert Konrad, Petra Schäfer, Stefan Göbel:
Examining approaches for mobility detection through Smartphone Sensors. In: Proceedings of the 4th Joint International Conference on Serious Games, p. 217- 228, Springer, November 2018, ISBN 978-3-030-02761-2.
[KTG18-1] Robert Konrad, Thomas Tregel, Stefan Göbel:
Game Design Principles in a Game Programming Framework. In: Serious Games - 4th Joint International Conference, JCSG 2018, p. 248-252, Springer LNCS, November 2018.
[CTF+18]
PDF
Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Models. In: Joint International Conference on Serious Games, p. 191-203, Springer, November 2018.
[TGS18-1]
PDF
Thomas Tregel, Stefan Göbel, Ralf Steinmetz:
Role-based Multiplayer Content Online Adaptation in Large-scale Scenarios. October 2018.
[GTSG19-1]
PDF
Andreas Gilbert, Thomas Tregel, Petra Schäfer, Stefan Göbel:
Förderung von umweltfreundlichen Verkehrsmitteln durch Gamificatioon und Serious Games. In: BIH Köln, September 2018.
[TMGS18-1]
PDF
Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Where's Pikachu: Route Optimization in Location-Based Games. In: Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, p. 81 - 87, IEEE, September 2018, ISBN 978-1-5386-7123-8.
[TRGS17-1]
PDF
Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz:
Geodata Classification for Automatic Content Creation in Location-based Games. In: Proceedings of the 3rd Joint International Conference on Serious Games, p. 212 - 223, Springer, November 2017, ISBN 978-3-319-70110-3.
[TAGS17-1]
PDF
Thomas Tregel, Johannes Alef, Stefan Göbel, Ralf Steinmetz:
Towards Multiplayer Content Online Adaptation using Player Roles and their Interactions. In: Proceedings of The 11th European Conference on Games Based Learning, p. 677 - 686, Academic Conferences and Publishing International Limited, October 2017, ISBN 978-1-911218-56-2.
[HUTK17-2] Marianne Halblaub Miranda, Maria Ustinova, Thomas Tregel, Martin Knöll:
MoMe@school – A pilot study on a analytical and participatory tool for active learning spaces design. In: Journal of Urban Design and Mental Health, August 2017, ISSN 2398-4082.
[TRGS16-1]
PDF
Thomas Tregel, Christian Reuter, Stefan Göbel, Ralf Steinmetz:
Generating Multiplayer Games for Interaction Learning using Game Design Patterns. In: Proceedings of The 10th European Conference on Games Based Learning, p. 686 - 695, Academic Conferences and Publishing International Limited, October 2016, ISBN 978-1-911218-09-8.
[RTM+14-1]
PDF
Christian Reuter, Thomas Tregel, Florian Mehm, Stefan Göbel, Ralf Steinmetz:
Rapid Prototyping for Multiplayer Serious Games. In: Proceedings of the 8th European Conference on Games Based Learning, p. 478-486, Academic Conferences Limited, October 2014, ISBN 978-1-910309-55-1.